Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 08 8:41 am)
Hey elenoecoli. I will shortly be posting a turtorial on making clothes, see a few posts before yours :) It has a section on layering clothes. John.
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
Check out the free dynamic priest's outfit for M3 at PoserFashion.net. It has several layered pieces: a robe, a tabard, a cloak, a hood. Basically, you start from the inside out, running the sim for each piece separately, and using the piece underneath as the collision object.
There is a limit to how much of this you can do (generally depending on how much memory your computer has). If collisions aren't working properly, it's probably a memory issue. It may help to save the file, close Poser, and get back in again.
actually i hadn't considered the memory issue. i have seen it done and i'd swear i'd done it myself a year ago but can't pull it off now. anyway i had been working on the inner layer and moving to the outer layer, and sure enough, very good collision on the body but does not even notice the cloth.; i will reboot after the inner layer and see how that works. and i'm looking forward to the tutorial. thanks yall
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anyone have any tips for this? it's been tedious (though educational) the work arounds i've been doing to make this happen. i'm on p5. attempting to fully clothe people, so open shirts and transparency can reveal the nice cloth underneath. also i'm am animating it so it's not about single freame trickery. i may have to resort to loading as morph each frame of the underlying cloth to get the upper cloth to react, but what a task! also have exported the layers as a single obj, imported the obj, but the cloth collides. also, anyone notice a problem with the cloth self collision button not adequately preventing the cloth from crossing though? gracias