Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Sep 09 2:22 am)
The angle between the polygon and camera is the edge_blend.
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Hey Walter, I'd start with the default "crystal ball" in glass materials. Refraction settings are messed up. Should split reflect and refract from 1.00 (0.600/0.400,0.500/0.500), but works. Scaling this whole thing up to 1000-10,000% might save you some heartache later on(artifacts). Search Ronstuff)Parent everything (cam, object, lights) to an invisible box, then scale the box to..whatever. IBl's might be handy. Max your rendersettings too. As many bounces as you can afford also. I admit, I'm rusty
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=1070151
Finally rendered the image in Vue. If you're interested take a look -> ...This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.