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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)
Just to clarify, the term 'Unimesh' used in the script and wording above has nothing to do specifically with DAZ characters. It refers to the 'single, welded prop mesh' that is created. The script doesn't much care who made the original mesh :).
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Content Advisory! This message contains nudity
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The original thread link no longer works.. the one above will get you there.Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.
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I just posted a new script that I wrote to address some issues with exporting morphed Poser figures and the errors induced by Poser's rigging. So that I don't have to type it again, here's the details from the comments in the script:#--------------------------------------------------------------------------------
#------------------------------- UniMorph.py ------------------------------------
by Keith 'Spanki' Young
http://www.skinprops.com
Based on the UnimeshDemo.py script
Function:
Creates a unimesh geometry from the current figure, applying any currently active
morphs on the figure to the unimesh prop.
Purpose/Background:
When designing clothing for Poser characters, a common practice is to load the
existing character's .obj file into a 3D editor and form the clothing around that
mesh... when designing morphs for that clothing but still want to use an external
3D App, you need a way to get the morphed figure into your 3D App. The most common
way of doing this is to morph the character inside Poser and then export the
morphed geometry...
BUT - the problem with this is that Poser's rigging process induces 'errors' into
the figure's shape... the legs are no longer exactly where they would be if you
just loaded the .obj file as a prop, and pretty much every other body part except
for the hip is shifted as well (no amount of zeroing the figure's rotations or
translations will fix this).
When you are creating the clothing to begin with, this slight rig-induced error is
not a problem, because the conforming clothing mesh will use the same rig as the
figure, so it will get the same rig-induced errors applied to it.
When designing morphs for the clothing, it's a different matter. For most clothing,
this slight shifting of mesh is not significant enough to really matter much, but
for tight-fitting clothing, it can be enough to cause poke-through.
The morphed unimesh prop resulting from this script can be used in the Poser Cloth
Room or exported (be sure to check the 'As Morph Target' option) and used in other
3D Modelling Apps as an acurate target to morph or design clothing to.
Cheers,
Keith
#--------------------------------------------------------------------------------
#--------------------------------------------------------------------------------
...to get the script, see the attatched thread.
Message edited on: 11/01/2005 01:11
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.