Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Oct 05 5:47 am)
Message edited on: 11/04/2005 10:50
Unzipped - it's looking great.... I think you could squeeze some more realism out of it by give a simple fake-sss look to the eyewhite. There are a couple of ways of doing it - but the simpless is to reduce the Diffuse_Value but about 0.3, and plug the Color_Texture into the Ambient_Color, make that color white, and set the Ambient_Value at around 0.3. You'll need to play with the _Value's to get the right feel depending on your lighting. Also, that lacrimal is very bright, meaning a shadow is greeping through there from a light on the right. The quickest fix is to turn on ray-traced shadows for that light, bias = 0.01, blur = 2.
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Thanks for the input folks. face_off I'll give those suggestions a try and report back with results, I would like to get that fake-sss gloss on there. I'll take another look at the lacrimal - I just slapped an Anistropic on there and forgot about it The main light (on the right facing the scene, on the left in the scene) is raytraced, I'm pretty sure the blur is up to 2.5, I don't remember the bias off hand. I'll give it a looksie. If I get this down, I may venture into experimenting with reflection/refraction next - I figure it would up the ante a bit. Stay tuned! Unzipped
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Just for the sake of completeness I figured I'd post where I've gotten with the things I was trying to sort out in the thread I posted earlier in the week. After reading face_off's tutorials, studying his node set ups from my copies of AO Master and the Mil Figure Realism kit and blundering about on my own here's the best I could come up with - feel free to suggest improvements: