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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)



Subject: IBL: I know that I don't know :-)


mask2 ( ) posted Mon, 14 November 2005 at 12:48 PM · edited Thu, 26 December 2024 at 1:58 AM

Hi, now that P6 supports it, I was just starting my personal IBL experience and, after downloading a zillion tutorials, I tried some rendering using default IBL lights in P6. ...and then came the surprise: in the material room, P6 IBL lights are linked to ".jpg" files for the Light Probes. How can that be? Don't you need a special file format (.hdr likely) for a light probe?


thefixer ( ) posted Mon, 14 November 2005 at 2:21 PM

My understanding of it is this: IBL is Image based lighting and it reads the lighting set up of an image [jpg, png whatever] and does the light settings from the image. Apparently you need to use a sphere or something to do it right. See, I'm already confused which is why I still haven't tried it yet! No doubt an expert will be along shortly to educate both of us [rofl]. thefixer, poser coord.

Injustice will be avenged.
Cofiwch Dryweryn.


maxxxmodelz ( ) posted Mon, 14 November 2005 at 2:43 PM · edited Mon, 14 November 2005 at 2:53 PM

"How can that be? Don't you need a special file format (.hdr likely) for a light probe?"

thefixer is correct. Poser uses low dynamic range images in it's IBL. It can support jpg, bmp, tiff, or whatever kind of standard image format as a light source. The image needs to be formatted in as a "probe" in order for Poser's diffuse IBL light to correctly distribute the colors of the image over the scene in 360 degrees. The fact that it looks like an hdr light probe is really just how the diffuse IBL light reads and distributes the colors in the image. It takes the colors from different "zones" of the probe, and uses them to light the top, sides, back, and bottom of the scene. There have been several people both here and on RDNA who have given out good templates that show how the probe's zones are laid out.

HDRI stands for "high dynamic range image". The .hdr format is capable of holding more color range information than a standard jpg or bmp format, which allows for greater accuracy and brightness in the lighting solution. HDRI is very process-intensive, and usually takes a while to render. Poser does NOT use HDRI lighting, only LDR (low dynamic range). In order to use an .hdr format light probe in Poser, you'd need to convert it to a jpg, bmp, or low-dynamic tiff image. Message edited on: 11/14/2005 14:53


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


maxxxmodelz ( ) posted Mon, 14 November 2005 at 3:01 PM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=2197864

Here's a good diagram by nerd that illustrates how light probes in Poser are laid out, and how they distribute light to different parts of the scene. You can use this as a template, for example, to create your own light probes, or just use it as a decent reference.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


mask2 ( ) posted Tue, 15 November 2005 at 1:43 AM

That's teaching! Thanks a lot!


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