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Bryce F.A.Q (Last Updated: 2024 Nov 21 4:12 am)

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Subject: combining two renders into one image


madmax_br5 ( ) posted Fri, 18 November 2005 at 9:33 PM ยท edited Wed, 20 November 2024 at 11:41 PM

I was working on an updated version of my tacks image, and I had some time to burn, so I turned on blurry reflections and soft shadows and such. So 36 hours later, I had my rendered image: tacksrendab1.jpg Ahh! The settings have really made the scene look like plastic! Maybe adding some DOF blur will help?: tacksrendab2.jpg Nope. Not much. Not wanting to re-render another 36 hour frame, I disabled the advanced options and re-rendered on basic AA in 30 minutes, then re-applied the focus blur settings from te previous image: tacksrendab3.jpg Then I overlayed the basic render at 50% opacity over the 36 hour render to get this, the best of both worlds! tacksrendab4.jpg Here is a side-by-side showing the original 36-hour render on the left, and the combined render on the right. Look how much more detail is present in the combined image, but without the typical grainyness of default AA: tacksrendab5.jpg Hope this was a helpful technique!


ysvry ( ) posted Sat, 19 November 2005 at 12:37 AM

thats a great find , im really impressed with the quality, they should incorperate this in the new bryce 6 shouldnt be too difficult adding an extra renderpass . I think u deserve the bryce inovation prize from DAZ ;)

for some free stuff i made
and for almost daily fotos


ysvry ( ) posted Sat, 19 November 2005 at 12:38 AM

thats a great find , im really impressed with the quality, they should incorperate this in the new bryce 6 shouldnt be too difficult adding an extra renderpass . I think u deserve the bryce inovation prize from DAZ ;) how long did the other render took?

for some free stuff i made
and for almost daily fotos


ysvry ( ) posted Sat, 19 November 2005 at 12:51 AM

hey do i get the double post bug now too?

for some free stuff i made
and for almost daily fotos


Erlik ( ) posted Sat, 19 November 2005 at 2:45 AM

No extra rendeer pass please. I'm rendering something with DOF at 64 rpp and Bryce has made about a zillion passes already. (Actually, I think it's on fifth pass. :-)) Max, that looks excellent, but I have two questions: What do you mean, "reapplied focus blur settings"? Photoshop? How big was the image? Is that up there the full image?

-- erlik


marcfx ( ) posted Sat, 19 November 2005 at 7:17 AM

Great effects to be learned from, thankyou. @ysvry At least its not triple like some of mine have been! lol


Smile, your dead a long time :)


madmax_br5 ( ) posted Sat, 19 November 2005 at 6:06 PM

I do all of my DOF in photoshop these days. For it to look good in bryce you have to be on at least 144 PPI and that's just aweful for rendertimes, and also you don't have that much control in bryce. I render a distance mask pass (delete anything that's far away or really big beforehand, or else it will render flat gray.) Then in photoshop I overlay a gradient in the front and back if I want to exaggerate the effect. Make a new channel, and paste the depth mask into it. Then go back to the main pic, and select filters>blur>focus blur. Set the channel you created as the source, and then click where you want the focal point to be, and mess with the settings until you are happy. You can control everything from the amount of blur to the shape of the circles to the rotation of the virtual blades and also let's you blow out highlights in out of focus areas, very useful tool and you have total control. Also if you don't change the point of view you can just apply it to any further renderings of the scene.


bandolin ( ) posted Sat, 19 November 2005 at 6:21 PM

I do all of my DOF in photoshop these days No kidding. Does anyone every use Bryce DOF. Tried it once, what a dog.


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Erlik ( ) posted Sat, 19 November 2005 at 6:32 PM

I did use Bryce DOF for one image. At 64 rpp. And it's still rendering. I usually leave it rendering when I go to work, and it's been more than two weeks, on and off. :-) Focus blur? What focus blur? There's nothing like that in Photoshop 7! Are you talking about CS?

-- erlik


madmax_br5 ( ) posted Sun, 20 November 2005 at 3:33 PM

Yes you need photoshop CS or CS2


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