Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 21 4:12 am)
thats a great find , im really impressed with the quality, they should incorperate this in the new bryce 6 shouldnt be too difficult adding an extra renderpass . I think u deserve the bryce inovation prize from DAZ ;)
for
some free stuff i made
and
for almost daily fotos
thats a great find , im really impressed with the quality, they should incorperate this in the new bryce 6 shouldnt be too difficult adding an extra renderpass . I think u deserve the bryce inovation prize from DAZ ;) how long did the other render took?
for
some free stuff i made
and
for almost daily fotos
No extra rendeer pass please. I'm rendering something with DOF at 64 rpp and Bryce has made about a zillion passes already. (Actually, I think it's on fifth pass. :-)) Max, that looks excellent, but I have two questions: What do you mean, "reapplied focus blur settings"? Photoshop? How big was the image? Is that up there the full image?
-- erlik
I do all of my DOF in photoshop these days. For it to look good in bryce you have to be on at least 144 PPI and that's just aweful for rendertimes, and also you don't have that much control in bryce. I render a distance mask pass (delete anything that's far away or really big beforehand, or else it will render flat gray.) Then in photoshop I overlay a gradient in the front and back if I want to exaggerate the effect. Make a new channel, and paste the depth mask into it. Then go back to the main pic, and select filters>blur>focus blur. Set the channel you created as the source, and then click where you want the focal point to be, and mess with the settings until you are happy. You can control everything from the amount of blur to the shape of the circles to the rotation of the virtual blades and also let's you blow out highlights in out of focus areas, very useful tool and you have total control. Also if you don't change the point of view you can just apply it to any further renderings of the scene.
I do all of my DOF in photoshop these days No kidding. Does anyone every use Bryce DOF. Tried it once, what a dog.
<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
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I was working on an updated version of my tacks image, and I had some time to burn, so I turned on blurry reflections and soft shadows and such. So 36 hours later, I had my rendered image: Ahh! The settings have really made the scene look like plastic! Maybe adding some DOF blur will help?: Nope. Not much. Not wanting to re-render another 36 hour frame, I disabled the advanced options and re-rendered on basic AA in 30 minutes, then re-applied the focus blur settings from te previous image: Then I overlayed the basic render at 50% opacity over the 36 hour render to get this, the best of both worlds! Here is a side-by-side showing the original 36-hour render on the left, and the combined render on the right. Look how much more detail is present in the combined image, but without the typical grainyness of default AA: Hope this was a helpful technique!