Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 25 4:22 pm)
Aside from tweaking a few material settings, or disabling Poser's polygon-smoothing feature, most DAZ items should work just fine in P6.
Are DAZ and Curious Labs get a devorce? Are they not on speaking terms anymore?
Earlier, DAZ would barely acknowledge P5's existence, but they've apparently become resigned to the fact that the newer versions of Poser simply aren't going away, and have started carrying items with P5/P6 feature support. Materials, mostly, although I've seen a few dynamic-cloth items lately.
IME, Poser 5/6 support at DAZ is spotty. DAZ does actually sell some P5-and-above only products now, such as dynamic dresses and Tiny's dynamic fur for the MilCat. (Never thought I'd see the day!) Some of their products have P5/6-friendly MAT files/textures, some don't. This is easy to fix, but it's tedious. Particularly annoying are their construction-type sets (the castles and such). The product consists of a bunch of separate props, which makes it a real pain to fix all the bump maps.
Some of the older DAZ products don't work well with Poser 5/6, simply because they were made before Poser 5 came out. There are some that you have to turn smooth polys off to render, and at least one that has the "L-shaped polygons" problem. You can find these problems with older products in any store, though, and usually if you render using the P4 renderer, they're fine.
I have had some problems that are not easily fixed. Notably with hair. Noisy textures, backwards-facing polys, that sort of thing. (The Wedge Hair 2 does not work well in P5/6.) But these are few and far between. And they do have that 30-day money-back guarantee, so if the product looks bad in P6, you can always return it.
I could be wrong but didn't the problem started with Daz and Curious Labs aka e-frontier started because of Daz releasing Daz/Studio and because e-frontier didn't want to add support for the Milpeople in the face room. It would be nice if someone made a plug in for the Milpeople to work in the Face room....LOL...
I initially had a problem with ArtemisX when it first came out in DAZ and I was on P5 then. I informed them of the fault which they confirmed and fixed, so well done for that DAZ. The gloves were the problem with the Firefly engine, with P4 render engine it was ok! thefixer, poser coord.
Injustice will be avenged.
Cofiwch Dryweryn.
Do some searching in the archives and you'll eventually find some interesting threads about this "divorce". Yes, the split-up originated when Curious Labs wanted $30,000 a piece to convert Mike and Vicky to work in Poser 5's Face Room. DAZ said no and started working on their own "Poser killer" software, DAZ|Studio. A few years later, CL was bought by e-frontier and released Poser 6. A few months after the release of P6, DAZ released their first public version of DAZ|Studio. --John
VanishingPoint... Advanced 3D Modeling Solutions
Yes, the split-up originated when Curious Labs wanted $30,000 a piece to convert Mike and Vicky to work in Poser 5's Face Room.
Actually, that doesn't seem unreasonable, considering that Facegen goes for $1,000 a pop. I wonder how much CL had to pay for the Face Room license? And do they have to pay per mesh?
I wonder what the chances are of getting a "face room" plugin for D|S?
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Are there any issue using DAZ product with Poser 6? Are DAZ and Curious Labs get a devorce? Are they not on speaking terms anymore?