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Carrara F.A.Q (Last Updated: 2024 Nov 21 9:55 pm)

 

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Subject: DCG plug-in updates


ewinemiller ( ) posted Mon, 26 December 2005 at 8:25 AM · edited Wed, 13 November 2024 at 8:57 AM

Hi folks,

We've got a large update today, all the bugs found since the original C5 release for Anything Goos, Shaders Plus, Toon! Pro, and Wireframe Pro. Shaders Plus, Toon! Pro, and Wireframe Pro also had a few bugs that showed in the C4 versions too.

Anything Goos

  1. Fixed a crash when using the Anything Goos terrain layer distribution
    shader in C5.

  2. Fixed a problem where the effect was rendered using the Modeling
    subdivision level instead of the Rendering subdivision level in C5.

  3. Fixed a problem where Anything Goos could crash Carrara on
    multi processor machines running C5 when shading a vertex object with
    smoothing on.

Carrara 5.0
PC
http://digitalcarversguild.com/downloads/c5/anythinggoos.zip
Mac OSX
http://digitalcarversguild.com/downloads/c5/anythinggoos.sit

Shaders Plus

  1. Fixed a problem in Bevel where it would error if it came across an
    edge linked to more than two facets in C4.

  2. Fixed a problem where Procedural lock could crash Carrara on
    multi processor machines running C5 when shading a vertex object with
    smoothing on.

  3. Fixed a problem where Bevel could crash Carrara on
    multi processor machines running C5 when shading a vertex object with
    smoothing on.

Carrara 5.0
PC
http://digitalcarversguild.com/downloads/c5/shadersplus.zip
Mac OSX
http://digitalcarversguild.com/downloads/c5/shadersplus.sit

Carrara 4.0
PC
http://digitalcarversguild.com/downloads/c4/shadersplus.zip
Mac OSX
http://digitalcarversguild.com/downloads/c4/shadersplus.sit

Toon! Pro

  1. Fixed a problem where a facet that was partially behind the camera
    and partially barely in front of the camera would erase way more than it
    should.

  2. Fixed a problem where the lines were rendered using the Modeling
    subdivision level instead of the Rendering subdivision level in C5.

Carrara 5.0
PC
http://digitalcarversguild.com/downloads/c5/toonpro.zip
Mac OSX
http://digitalcarversguild.com/downloads/c5/toonpro.sit

Carrara 4.0
PC
http://digitalcarversguild.com/downloads/c4/toonpro.zip
Mac OSX
http://digitalcarversguild.com/downloads/c4/toonpro.sit

Wireframe Pro

  1. Fixed a problem where a facet that was partially behind the camera
    and partially barely in front of the camera would erase way more than it
    should.

  2. Fixed a problem when pulling edges from Vertex objects with morph
    targets in C5.

  3. Fixed a problem where the lines were rendered using the Modeling
    subdivision level instead of the Rendering subdivision level in C5.

  4. Fixed a problem where Wireframe Pro could crash Carrara on
    multi processor machines running C5 when shading a vertex object with
    smoothing on.

Carrara 5.0
PC
http://digitalcarversguild.com/downloads/c5/wireframepro.zip
Mac OSX
http://digitalcarversguild.com/downloads/c5/wireframepro.sit

Carrara 4.0
PC
http://digitalcarversguild.com/downloads/c4/wireframepro.zip
Mac OSX
http://digitalcarversguild.com/downloads/c4/wireframepro.sit

Regards,
Eric Winemiller
Digital Carvers Guild
Plug-ins for Carrara
http://digitalcarversguild.com

Eric Winemiller
Digital Carvers Guild
Carrara and LightWave plug-ins


Kixum ( ) posted Mon, 26 December 2005 at 3:40 PM

Thanks again Eric! -Kix

-Kix


ronjurman ( ) posted Mon, 02 January 2006 at 9:31 PM

Wonderful! Definitely thanks! rj


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