Sun, Nov 24, 6:25 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Nose Woes


Byrdie ( ) posted Mon, 09 January 2006 at 11:23 AM · edited Mon, 28 October 2024 at 5:42 AM

file_317240.jpg

Working on a character for M3 only to discover a crease in his his nose that really shouldn't be there. I could get rid of it in postwork but this is a morph I want to be able to share when it's finished. Any ideas how to fix it?


Photopium ( ) posted Mon, 09 January 2006 at 2:49 PM

Isolate the vertices in grouping tool by creating a new group and adding those vertices. Add a magnet to the head, and under zone properties click "group" and select the group you made Gently pull it back out with magnet


Byrdie ( ) posted Mon, 09 January 2006 at 5:30 PM

Huh?


Photopium ( ) posted Mon, 09 January 2006 at 10:09 PM

export the morph and send it to me at gboycott1@comcast.net and I will do my best to fix it if you like.


Byrdie ( ) posted Mon, 09 January 2006 at 10:32 PM · edited Mon, 09 January 2006 at 10:33 PM

Okay, so I do that by? (Easy to see I'm a first-timer at this.)

Message edited on: 01/09/2006 22:33


Photopium ( ) posted Mon, 09 January 2006 at 10:42 PM

select head, go to menu "object/Spawn Morph Target" and save.


Byrdie ( ) posted Mon, 09 January 2006 at 10:57 PM

Got it. Thanks, will do & send tomorrow. It's 1:30 a.m. here in Newfoundland, past my bedtime & I'm too boggle-brained to think straight so I'll probably screw it up worse if I try right now.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.