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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Oct 02 9:25 am)



Subject: richardson's realism rendertime reduction regime...#^p


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SaintFox ( ) posted Tue, 01 August 2006 at 6:55 PM

richardson  - I already expected that. And because I'm not afraid to suffer a bit I try close-ups again and again (and suffer... and curse...). Sorry about your pc, so he's still sick it seems...

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


Nvlonewulf ( ) posted Tue, 01 August 2006 at 10:19 PM

Aha! Thanks SaintFox!

The only thing I don't procrastinate is procrastinating. That I do right away.


Faery_Light ( ) posted Tue, 01 August 2006 at 10:20 PM

Saving to my tut library. :)


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


face_off ( ) posted Wed, 02 August 2006 at 8:06 AM

Excellent info - thanks Richardson.  With your history of PC issues - I understand your "need for speed" in going with ray-traced shadows.  I'm still a fan of depth mapped shadows - since I can recalculate them while I go down the shops (or do something else).  Also, depth mapped shadows handle hair so much nicer.

On the "Max texture size" - I did a bunch of testing on this on P5, and found that very large texture maps slow rendertime considerably - but I think the P6 "Keep Textures Loaded" option blows this away, and there is more of an arguement for going with 4096.

Anyway - thanks again for your settings.

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SaintFox ( ) posted Wed, 02 August 2006 at 9:37 AM

Ah, some dignity for me as I still like depth mapped shadows, too (and always found that I'm hoplelessly old-fashioned...).

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


majesticartist ( ) posted Wed, 02 August 2006 at 1:11 PM

..


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