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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)



Subject: Memory, Max, and Me


Dragontales ( ) posted Thu, 22 March 2001 at 3:22 PM ยท edited Sun, 08 December 2024 at 6:52 PM

file_157626.jpg

Hello All, Being new to the Poser arena, I have come across some snags. Namely two of them. I've looked up some previous discussions, but have gotten confused as to what the final outcomes were. If there was a final answer, can someone let me know what it was. A - OUT OF MEMORY error message. I have come across this message on my current projects. Having read the previous listings, the problem I guess is with files it can't find. My question is how do I find out which ones it can't find. The problem seems to be with Nerd's new Chain armor, and/or a set of angel wings I've downloaded. Also, does the size of the libraries (poses, props, characters, etc.) cause more wear on the memory. B - (and the two may be related) I like to export all my poser stuff to 3D Studio Max. I find that Max has a much better quality render when I'm done. The problem lies in the exporting to 3DS format. I have no problems most of the time when exporting each and every body part separetly, but when I leave the option to do that unchecked (basically merge the peices of objects together) the program locks up on me. It's extremely frustrating. Has this happened to anyone and is there an answer. I love Poser and love what it can do, but these setbacks are completely frustrating. I would be so grateful for answers.


GrayMare ( ) posted Thu, 22 March 2001 at 3:41 PM

Based on experience with my system and recent posts here, the OUT OF MEMORY message on a PC is Poser's default "I can't do this". It happens to me when a necessary (vs desired) .obj file is missing. For example, if I'm opening an imported female character and NewFemNudeHiP.obj is missing, the char won't load and I get the "Out of Memory" message, but if "dress.obj" is missing, it loads but she's nekkid...not always a bad thing :) Sorry for the sexism. I have no idea why the programmer's didn't code the software with a more meaningful set of error messages. Whenever I have that happen now, I open the cr2/pp2/whatever file in CR2edit or notepad and search for ".obj" and check the path to see if I have that .obj file installed. If not, I either find the file somewhere or give up loading that particular figure/prop until I find the correct .obj file and put it in the correct folder. Can't help with 3Ds...sorry. Hope this explains the first q. though. GrayMare


alcatraz ( ) posted Fri, 23 March 2001 at 11:46 AM

The problem I found that when you apply the Poser patch it change's the name of the poser folder from metacreation's to curious lab,On alot of people's older files they had stuff sent to thier own floder called something like this: MetacreationsruntimelibrarysNerds and when you clicked on that prop,clothes ect it pointed it there. Since the patch change the folder's name to curious lab it cant find it anymore.I cant advice you on how to make it point to curious lab folder(prop ect..) to new to this.But a simple remedy for me was to have two sets of poser folders a patch and a unpatched version.But then I have 2 20gb hard drive's so dont know if you can spare the space.


GrayMare ( ) posted Fri, 23 March 2001 at 2:51 PM

If you actually have the .obj files, you can edit the CR2/PZ3 files to show the correct path. I've done that, especially on occassions when I had two CR2s with different paths to the same .obj file. If you're creating a sharable Poser file, wouldn't it work to put everything in one folder, then reapply textures/props/etc? That seems to work well when all the files are in the folder. John Malis and RenaPD do that with their chars, and the only probs I run into are when they use a file that I'm supposed to have already installed that had different locations than they ones they had it installed to...possibly due to different versions of the same .obj. GrayMare


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