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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 12 9:36 pm)



Subject: Computing Power Requirements for Performing "Final" Rendering


biquet ( ) posted Sun, 12 February 2006 at 1:02 PM ยท edited Tue, 03 September 2024 at 11:47 AM

Hello, I'm relatively new to using Poser and I can't seem to be able to performfinal rendering without receiving the dreadful error message "There was a problem during rendering" that recommends I should reduce the maximum texture size, bucket size and turn off texture filtering. I also receive the "Texture could not be loaded." I am using Poser 6 with the SR2 patch on my P4 3.0E, 2GB RAM and plenty of free hard disk space (way over 100GB) and an ATI 9200SE, 128MB video card. What's the problem here ? When the error occurs, I still have more then 300MB of physical RAM free according to the task manager. Is it linked to the video card ? I am trying to render a scene with DM's Dark Corner with a V3 and an M3 figure. Please help me understand or configure my system properly. Regards, Biquet


nickedshield ( ) posted Sun, 12 February 2006 at 1:49 PM

With all of the advanced features of P6 there is no "one all render setting". Each scene will be different. For starters, when you get ready to render use the Manual settings and use the lower settings. Objective... get it to render first. Then you will have to bring up a setting at a time until you find the one causing grief. Your final render is not directly related to your video card. I still use a NVidia MX440 with 64MBRam and it just chugs along.

I must remember to remember what it was I had to remember.


SoulTaker ( ) posted Sun, 12 February 2006 at 3:59 PM

you dont need a hight end computer. just dont render the whole thing in one go.1 it takes to long.2 if you see something wrong you have to do the whole bloody thing again. in my 1st and 2nd image for that matter, there are getting on for 15 to 20 renders, (i like to see what it will look like in 10 - 15 mins not an hour or more) put together in PSP


Angelouscuitry ( ) posted Sun, 12 February 2006 at 6:05 PM

Where are you in the project, just getting started, or ready for final renders? Reducing your texture size is easy. You never want to render larger than any of your textures are. In other words, if you are only rendering an 800x600pixel image, you wo'nt need to use any textures larger than that! The bucket size makes a differance in how respnsive poser is during rendering. A large bucket causes Poser to take a long time to cancel, and does'nt always complete. A small bucket takes longer to render, but keeps poser responsive, and paying attention to what it is doing. Your Video card nver has anything to do with rendering speed or size. Your CPU handles speed. And your RAM handles size. All you video card does is help you remember things you've already rendered, when you're working on a scene, so you don't need to re-render. The manual says texture filtering should be experimented with, both on and off. It looks kinda important, say you had a ground plane tiled with black and white checks, so it almost looks like it is going to infinity. In the distance the tiles won't look even without texture filtering.


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