Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 04 3:16 am)
I use Clustered scenes....why? I heard that it was best for scene with lots of objects.....
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All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
It USED to make a difference...back when computers were measured in mouse watts..instead of gighz (heh) with todays processors and ram, I dont think this makes a whole lot of difference anymore...and like the legacy ctrl+alt+shift+click the minus thingy in Bryce..its just never been updated or changed. :) BT
Optimisations have been changed and updated - the BSP and Grid options were new to Bryce5.
Previously (from Bryce2, not sure about Bryce1) the three options were: Spatial Optimisation off; Spatial Optimisation low; and Spatial Optimisation high. Now we get the two new ones, each with the three levels (renamed and maybe reconfigured).
As to WHY. Well, as my mother used to say to me, "Because I bloody well said so, that's why. Now... be - quiet!" But that was last week. This week:
I think it's to do with Bryce having knowledge of where objects are in the scene and using that knowledge to not waste time sending rays to where there are no objects. So, depending on the layout of objects, Bryce uses different algorithms to trace the rays.
With an animation or a scene that takes hours to render, 20% is not to be sneezed at (assuming a linear progression).
I had intended to post an example showing the benefit the other way, but I'm not sure I know what the engineers mean by a "uniform" scene. What I thought fitted the description resulted in an even bigger advantage for BSP, so either I've got the meaning wrong or the Grid setting is completely frelled.
God I'm sad.
Attached Link: http://www.geocities.com/SiliconValley/2151/bsp.html
And to elaborate, here are details about binary space partitioning (BSP) so that it will make a bit more sense, and take the mysticism out of things... I'm not certain how the "grid" method works in Bryce though. I suppose compared to BSP it merely works off of grid-space instead of binary space?This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
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