Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 15 11:01 am)
Other info.
I've tried higher Raybounces and other settings. I've also tried adding an Edge Blend node and mixing it with Reflect. Um... what else? I made the contents material a simple partly transparent material. Tried the Fresnel node too. I made all materials (Diff, Spec, etc) black at zero values. Switched Smooth Polys on.
I just ain't getting it. All advice welcome.
mac
Message edited on: 03/18/2006 10:11
Hi I think your refract index should be higher (2.4)? for crystal. Also, you need a reflection node as well on the glass. Split the 2 from one. ie, Reflect 0.6 Refract 0.4 for values. The liquid will need refraction as well(1.4)? or thereabouts. All the upper colors should be black (diffuse, spec, amb trans). You can tint refraction color to accent liquid.
hope this helps a little bit.. a standard refraction table... been using these for years :)
(All items except Vacuum are in alphabetical order)
(STP = Standard Temperature and Pressure)
MATERIAL Index -------------------------------------
Vacuum ...................... 1.00000 (exactly)
Air (STP).................... 1.00029
Acetone ..................... 1.36
Alcohol ..................... 1.329
Amorphous Selenium .......... 2.92
Calspar1 .................... 1.66
Calspar2 .................... 1.486
Carbon Disulfide ............ 1.63
Chromium Oxide .............. 2.705
Copper Oxide ................ 2.705
Crown Glass ................. 1.52
Crystal ..................... 2.00
Diamond ..................... 2.417
Emerald ..................... 1.57
Ethyl Alcohol ............... 1.36
Flourite .................... 1.434
Fused Quartz ................ 1.46
Heaviest Flint Glass ........ 1.89
Heavy Flint Glass ........... 1.65
Glass ....................... 1.5
Ice ......................... 1.309
Iodine Crystal .............. 3.34
Lapis Lazuli ................ 1.61
Light Flint Glass ........... 1.575
Liquid Carbon Dioxide ....... 1.20
Polystyrene ................. 1.55
Quartz 1 .................... 1.644
Quartz 2 .................... 1.553
Ruby ........................ 1.77
Sapphire .................... 1.77
Sodium Chloride (Salt) 1 .... 1.544
Sodium Chloride (Salt) 2 .... 1.644
Sugar Solution (30%) ........ 1.38
Sugar Solution (80%) ........ 1.49
Topaz ....................... 1.61
Water (20 C) ................ 1.333
Zinc Crown Glass ............ 1.517
Message edited on: 03/18/2006 13:32
Thanks for the suggestions, folks. I tried ajax's shaders again, but they look worse than what I have. Tried checking Normals Forward on both materials, but it makes no difference. The RI for normal glass is 1.52, and it's not a crystal carafe, so glass should be fine. However, I did try it, and it clears up the artifacts on the top half of the carafe, so I'll have to try some more tests with higher RIs. The RI on the liquid is 1.35. I'm beginning to wonder if it's something to do with rendering it in white space. When I set it in a scene, the results are better, but I still get odd artifacts, and I don't see why DS can render refraction in a blank scene and P6 can't. I'm sure it can. It's just me doing something wrong. The frustrating thing is that when you really get down to tweaking the nodes, practically every single setting has an effect. For example, RayBias can make a huge difference. I left it at the default setting for now, but it's yet another variable to be played with. It's great to have lots of options, but it also makes pinning problems down more difficult. mac
richardson, Unfortunately, this is for a commercial project. I can't ask people to scale entire scenes up just because poser has problems with refraction. I'm not trying to diss poser, but I've been at this for 2 days now and I'm getting a bit tired of P6, to tell you the truth. I'll repeat, I'm sure it's my own lack of knowledge that's the problem, but there's a definite weirdness in poser's refraction. Scaling may be the answer, but I really have to try and find an alternative solution. So far, I'm getting better results with normal straight-sided glasses, although I see an odd 'band' around them. I'll keep trying. Thanks for all the suggestions. mac
Attached Link: http://www.daz3d.com/support/tutorial/tutorial.php?id=956
If you want, i can try too... I'm sending you an email. Don't know how DS manage "volume", but Poser don't... When a ray come in the carafe, it goes in a volume with a higher refraction index. But when it goes out, it should get back in the air.. Unfortunatly, Poser don't work with volume (and i guess DS don't) and it manage it as it was again going from air to the carafe. I made a tutorial at DAZ, but it's for Poser5 (third and fourth picture)This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
![file_334696.jpg](https://live.cdn.renderosity.com/forum/threads/2621186/file_334696.jpg)
I need some refraction help in P6. I can't seem to get it to look good. Here's a carafe using the poser default refraction settings (tweaked slightly, and after trying all sorts of other settings). The carafe has a 'glass' and a 'contents' material (the liquid inside it, which can be morphed down). Same carafe rendered in P6 and daz studio. What am I doing wrong? Material/render settings to follow. TIA mac