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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 07 11:07 am)



Subject: Hands "spread", they "grasp", but they don't "restore". Huh?


MikeJ ( ) posted Sun, 02 April 2006 at 3:05 PM · edited Sun, 05 January 2025 at 3:08 PM

This has been bugging me for quite a while now. Most Poser figures have hands with morph targets for "Spread" and "Grasp". However, unlike all other body parts, when you "Restore Element" on a grasping or spread out hand, all it restores are the position settings, such as bend. Funny though, when you restore the entire figure, the hands restore entirely as well. shrug I'm just wondering - if someone knows - why is this? Also, aside from loading a default hand pose, can something be done about it, like changing something in the .cr2 file that causes the whole hand to go back to normal when the hand element is restored?



byAnton ( ) posted Sun, 02 April 2006 at 4:07 PM

They aren't morphs. They are a old version of what we know call erc hard coded into Poser. It isn't a traditional dial and has some odd rules of it's own The code that governs the hands is still bugged. I have reported a slew of things including this. They do know about it now so stay hopeful. Anton

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


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jonthecelt ( ) posted Sun, 02 April 2006 at 4:08 PM

spread and grasp are actually controlling the fingers, rather than the hand. If you spin either dial, then go in and look at the finger settings, you'll see that they have altered on the bend/twist/side to side settings. As such, it is the fingers tha need to be reset, rather than the hend to get rid of these changes. jonthecelt


diolma ( ) posted Sun, 02 April 2006 at 4:11 PM

I agree. It's annoying. Don't know the answer tho'. I can live with that, but the thing that really gets me about Poser hands is that there's no way (apart from magnets or other "external morphs") to change the shape of the main hand. When I pinch all my fingers together (middle finger at top, index & ring below the middle finger but all touching each other, thumb and pinky below all, touching each other) then the "hand" goes into a rounded shape. Try getting that effect in Poser (without using magnets)! Yet the hands are the next most expressive part of a human body after the face! Somebody seems to have forgotten that the finger-bones (in a real human) extend back past "joint 1" through the main hand to the wrist... Cheers, Diolma (Sorry I couldn't help..)



MikeJ ( ) posted Sun, 02 April 2006 at 5:19 PM

Thanks Anton, for the explanation - now it makes sense. It'd be nice if there were a numeric display of the parameter setting for either Grasp or Spread, though. jonthecelt, yeah, I know about the fact that the fingers actually can be restored, but that's twelve separate steps to go through. Considering the slider for the whole effect is in the hand and not in the fingers, it would seem that restoring the hand should restore the setting to its default. Obviously it doesn't work that way, but it should. In a perfect world, ya know. ;)



kuroyume0161 ( ) posted Sun, 02 April 2006 at 7:56 PM

Welcome to Poser Anatomy, Diolma. ;P

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


mickmca ( ) posted Mon, 03 April 2006 at 7:39 AM

Haven't tried it, but how about storing a restored hand in the Hands library? The Hands include finger settings, of course. M


MikeJ ( ) posted Mon, 03 April 2006 at 4:19 PM

Well, I did mention in my first post, "Also, aside from loading a default hand pose...", which is actually what I do resort to, but that requires me to open the library thingy, find the Hand folder.... It gets annoying, which is why I was hoping there was some simpler and quicker way to do it.



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