Wed, Nov 27, 10:46 PM CST

Renderosity Forums / Bryce



Welcome to the Bryce Forum

Forum Moderators: TheBryster

Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)

[Gallery]     [Tutorials]


THE PLACE FOR ALL THINGS BRYCE - GOT A PROBLEM? YOU'VE COME TO THE RIGHT PLACE


Subject: Regarding Sky preset etc.,,,,,,,,,,


SNAKEY ( ) posted Sun, 09 April 2006 at 12:33 AM ยท edited Fri, 25 October 2024 at 4:08 PM

Hello Friends, You all are doing an awesome job and it is visible in the Gallary. I am more into photography and have little time for Bryce hence my knowledge is also limited in that field.... but not my interest. I soon plan to come up with a Texture package that can be used in Bryce 5. Lets hope soon. Meanwhile, I want to learn a little about the sky presets. What is .bsk files??... I have some brilliant sky images...... how can I convert them to bsk files so that they can be used as presents. Anybody , anyclue?? Even if you have a link please do share. I would be grateful to you all. Love ya all!! SNAKEY


TheBryster ( ) posted Sun, 09 April 2006 at 4:12 AM
Forum Moderator

*What is .bsk files??... * This is the file extension for Bryce skies. It used to be something like .shd way back in the day. We use the SKY LAB to alter sky.bsk files to suit our images, but as for creating .bsk files outside of Bryce I think not. If we want to import a sky image from a photograph of a real sky we turn off the sky lab and use a 2d object with a .jpg applied. (At least I think that's how we do it...:unsure:) You could try posting a couple of your images here and let's us see what you have in mind.

Available on Amazon for the Kindle E-Reader

All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


orbital ( ) posted Sun, 09 April 2006 at 4:33 AM

Yeh, as Bryster says, but good sky photos are always welcome!

http://joevinton.blogspot.com/


electroglyph ( ) posted Sun, 09 April 2006 at 9:38 AM

Bryce skies work like a video camera and monitor. Instead of the video camera inputting a signal you make the signal up in the Skylab using a lot of fancy math. If you had a system of stereo cameras separated by 21 miles you could develop a 3D interpolation of the hues and persistence of the clouds in the sky. Using a team of programmers with a large scale teraflop climate simulation computer and complex Fourier transforms you could develop a mathematical model that closely duplicates the picture you took. You could plug these equations back into the Skylab and reproduce the general look of the sky. Unfortunately Bryce Skylab can only take two algorithms for cirrus and cumulus clouds. It cant handle more than that or occasions where part of the sky is clear and part cloudy like when fronts move in. In long, there is no way without the resources of NASA to bring a photo image into the Bryce Skylab. People like Orbital build complex skies in Bryce using a combination of the Skylab and sky presets on Bryce primitives. These skies could be sold as Bryce scenes. They rely more on art than mechanical duplication to create. Lots of people are happy to stick a photo image of a sky like a background billboard into their renders. Other people like to layer them in Photoshop. Id stick with what I have and see who wants it.


SNAKEY ( ) posted Sun, 09 April 2006 at 12:51 PM

file_337523.jpg

Like this one sky shot.


SNAKEY ( ) posted Sun, 09 April 2006 at 12:52 PM

file_337524.jpg

and this.........


SNAKEY ( ) posted Sun, 09 April 2006 at 12:53 PM

file_337525.jpg

AND THIS.........


TheBryster ( ) posted Sun, 09 April 2006 at 1:46 PM
Forum Moderator

Now that's what I call skies! :b_smile:

Available on Amazon for the Kindle E-Reader

All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.