Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
My system is a 1.2GHz, 512MB box witha 64MB video card.
I don't have this issue.
You may seriously consider adjusting your virtual memory settings within windows if that is what you are using, as memory management in poser is handled entirely by windows.
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
The 'box' setting can be changed if you need to see what you're doing as you move your figures. Towards the bottom of the preview window, there is a small dropdown with three possible options: 'box' (I think), 'fast', and 'full'. By changing it to full (the default is fast), you get rid of the boxes appearing anytime anything is moved in scene.
jonthecelt
Actually, setting up scenes in Poser 4 is pretty awful as well. Since Poser was designed as something where you would pose your characters before exporting them to a heavyweight rendering package, the scene setup tools have always been rudimentary. Successive versions have improved the rendering capabilities of Poser but never addressed scene setup.
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I set up all my scenes in Poser 4, and then if I want some extra rendering pazazz, I open them in Poser 6 afterward. Of course then I have to reload many textures and their settings because Poser 6 handles that differently. If it's a really simple scene, I don't bother. Arranging all but the most minimalist scenes in Poser 6 is agonizingly slow. My computer is a wimpy 1.6 gigahertz and it's way overdue for a 3 gigahertz upgrade, but I have 1 gig RAM and a fairly decent 256 mb RAM graphics card. If I try to move things around, they turn into boxes animating in step frame- one frame every 2 seconds. Impossible to see what is happening. Poser 6 has some rendering characteristics that I like, such as specularity settings. I had to learn bump mapping all over again. I've gotten better, but still don't quite know what I'm doing. Still haven't got the hang of displacement mapping. Hasn't worked for me yet, but I'm very interested. It sounds like my kind of thing. Something about assigning just the right numeric value to the surface area. I've been using Poser since Poser 1 came out on floppies in 1995 or something.