Mon, Nov 25, 4:36 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)



Subject: Poser 5 vs Poser 6


MikeMoss ( ) posted Sun, 16 April 2006 at 11:24 PM · edited Sun, 24 November 2024 at 4:21 AM

Hi everyone!

Can someone who has worked with both tell me briefly what advantages I would gain from upgrading from 5 to 6?

What does 6 do better then 5? 

 

I’ve looked at the data but it's hard to see what the practical differences are.  When I went from 4 to 5 the differences were major but this seems more subtle.

Thanks a lot.

Mike

If you shoot a mime, do you need a silencer?


ratscloset ( ) posted Sun, 16 April 2006 at 11:39 PM

The big ones are lights (Point Lights, IBL, SSS, AO, etc..) and materials. I also had easier time of the Cloth Room, though I do not recall anything official on that count. The new content is quite nice in most regards. 

Many times it is hard to say what has improved, because ones skill is always improving as are ones work flow.

ratscloset
aka John


Acadia ( ) posted Sun, 16 April 2006 at 11:44 PM

raises  hand and leaps up and down   LOL

Advantages:

1.  You  can use some conforming clothes like the Morphing Fantasy Dress, in the cloth room (this is what motivated me to upgrade to version 6);

2.  IBL lights;

3.  Renders actually cancel when you press "cancel";

4.  You can compress object files;

5.  Gather Node so you can make things glow without lights;

7.  You don't have to edit a file in order to see unlimited thumbnails;

8.  Area render (you can render just a small spot to see what a texture looks like instead of having to render the whole thing;

9.  You can set up render settings and save the presets.

Disadvantages:

1.  Lights.  More than 8 lights don't preview well and leaves the preview window nearly black, so older light sets with more than 8 lights while they will render ok, don't preview well at all;

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



MikeMoss ( ) posted Mon, 17 April 2006 at 12:36 AM

Thanks for the info!

Mike

If you shoot a mime, do you need a silencer?


xantor ( ) posted Mon, 17 April 2006 at 2:13 AM

Acadia

1 Poser 5 has the cloth room too.

4 Objects can be compressed in propack and I think in poser 4 also.


Phantast ( ) posted Mon, 17 April 2006 at 2:24 AM

Poser 6 is to a large extent a bug fix for Poser 5. I find it slicker and smoother to use, but for me the functionality is largely the same (since I don't use Poser for rendering).


Acadia ( ) posted Mon, 17 April 2006 at 2:27 AM · edited Mon, 17 April 2006 at 2:28 AM

Quote - Acadia

1 Poser 5 has the cloth room too.

4 Objects can be compressed in propack and I think in poser 4 also.

Yes, Poser 5 has a cloth room, but you can't work with the Morphing Fantasy Dress in it. At least not unless you manually edit files, and even then I couldn't get it to work.  There is some change to the cloth room in Poser 6 that allows it to do somethings that the one in Poser 5 can't.

http://market.renderosity.com/mod/forumpro/showthread.php?thread_id=2517340

Object files can't be compressed in Poser 5 though. The poser was asking about whether he/she should upgrade from Poser 5 to Poser 6.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



jonnybode ( ) posted Mon, 17 April 2006 at 2:53 AM

Hi!

 

I have both Poser 5 and 6 but only use P5, i find it faster to work with and with SR4 it works like a charm.

 

Regards / Jonny Bode



xantor ( ) posted Mon, 17 April 2006 at 2:57 AM

Object files can be compressed in poser 5, are you sure you are not talking about pmd files?


Acadia ( ) posted Mon, 17 April 2006 at 3:13 AM · edited Mon, 17 April 2006 at 3:14 AM

file_338574.jpg

> Quote - Object files can be compressed in poser 5, are you sure you are not talking about pmd files?

I've always compressed my files when I had Poser 5 because I don't have a large hard drive. There wasn't a "compress .obj" files option in the compress files area of Poser 5.

Here is a screenshot of the one in Poser 6.  The first thing I noticed was the "compress .obj files".

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



xantor ( ) posted Mon, 17 April 2006 at 3:23 AM

Sorry, I assumed the older versions compressed the object, too, but they don`t.


Acadia ( ) posted Mon, 17 April 2006 at 3:27 AM

It sure saves loads of space :)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



pitklad ( ) posted Mon, 17 April 2006 at 4:03 AM

Poser 6 is what Poser 5 should be from start!
If you know how to use P5 than P6 will be a toy for you!
I love the area render! a great time saver! my number one reason for using P6 instead my P5!
IBL lights are great too :thumbupboth:
I dont use the compress thing at all so this is not a reason for me... :closedeyes:
Content is nice for someone that is new to Poser,If you are in poser for some time you'll probably have similar things through various freebies...However our runtime is never complete 😉


My FreeStuff


Tyger_purr ( ) posted Mon, 17 April 2006 at 7:59 AM

Lets not forget that you can undock the library and make it wider.

you can move your MAT pose files to the material library (renaming them mc6) and then they will apply to props that are not parented nor have a figure in the scene.

you can save material collections (MAT pose equivilant) in the material room.

My Homepage - Free stuff and Galleries


kobaltkween ( ) posted Tue, 18 April 2006 at 6:40 PM

i use image based lights and/or ambient occlusion in every render, edge blend in many renders, and will soon be playing with the "fast scatter node."   i basically went from ppp to p6, so i know less about the details of the material room in p5, but did p5 have all the lighting, variable  and math nodes?   i know the math nodes are simply indespensible for me.    also, what was the displacement support?  and wasn't it hard to reverse normals or change the smoothing properties per item?



timoteo1 ( ) posted Tue, 18 April 2006 at 9:47 PM · edited Tue, 18 April 2006 at 9:49 PM

Everything mentioned above (plus it just operates smoother), but unless I missed it, how can we leave out my big wishlist item since P4 ... OPEN GL PREVIEW SUPPORT!! 

Also, if you're an animator this helps with rendering preview movies (which are essential if your serious about animating) as it utilizes the Hardware OpenGL functionality of your system to speed up the render process. 

I was a very disgruntled P5 "beta-tester", and I was very hesitent to get Poser 6 because I felt ripped off by Poser 5 like many who purchased it, especially early on.  However I could never go back to Poser 5.

Still waiting for multiple-undos, better dual-monitor support, and various other upgrades that are overdue, but all-in-all major improvements through and through. (memory handling, items staying un-animated, etc., etc.)

Hope that helps too!

Best,

Tim


MikeMoss ( ) posted Wed, 19 April 2006 at 7:49 AM

Thanks for the help everyone!
I still haven’t decided whether to do it or not, I have had P3, P4, and P5.

I originally used Poser only to create characters that I inserted in to architectural illustrations, restaurant interiors etc.  I create the figures then use effects in Photoshop to make them match the appearance of the illustration I'm inserting them into, i.e. watercolor etc. Then I scan in the art and insert the people in Photoshop and print out or place the art in a video presentation.

 This saved a lot of time as the interior was the thing that was the focus of the drawing, but having a lot of people in it made it appear more user friendly.

 More recently I have started working with the animation aspects of the program for use in PowerPoint and video presentations.  It's amazing how having some movement in the art ads to the impact.

Right now I'm working on creating an animated mummy for a short video on Egyptian Art for kids.   Nothing complicated he will point at things on the screen etc.

Compression isn’t a big factor, I have 600 gigs of hard drive space, and everything gets transferred to DVD once it is done.

 I may just wait and see what Poser 7 has to offer since the changes don't seem to be  major.

 Thanks again for the info.

 Mike

If you shoot a mime, do you need a silencer?


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.