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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 15 11:01 am)



Subject: Separating Head and Body Morphs?


jt411 ( ) posted Sat, 22 April 2006 at 5:23 PM · edited Mon, 29 July 2024 at 8:31 AM

Hi guys,

I have a few V3 character packs mostly by Handspan, that have a single injection pose that affects both the head and body. Basically I love the faces, but don’t exactly care for the rest, so is there some way to apply just the head morph?


AlteredKitty ( ) posted Sat, 22 April 2006 at 7:38 PM

I've wondered about this too.

Can I do it by applying the full character INJ pose and then use the V3 "All Body Morphs" REM to just leave the head morph remaining?

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jt411 ( ) posted Sat, 22 April 2006 at 7:50 PM

Hmm…I’m not sure if that would work. I’m pretty sure the morphs were made externally, but I’ll give it a try.

JT


AlteredKitty ( ) posted Sat, 22 April 2006 at 8:26 PM

OK, let me know how you get on :)

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dphoadley ( ) posted Sat, 22 April 2006 at 11:13 PM

Select Head, then click on Object in the menue bar.  From the drop down menue, select 'Spawn Morph Target'.  In the Morph Target menue, type the name of the character for whom you  wish to generater a  head morph, than click OK (or Yes, I forget which). 
Now click on Edit in the menue bar, and chose Restore/ figure.  After you've restored your figure to its default state, chose the Head and set your new morph to 1.000.  Then save your figure in the Figure Library under a new name.  Now you've seperated your head morph from the rest of the Full Body Morph, and as far as I know, that is the only SURE way of doing so.
David

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


jt411 ( ) posted Sun, 23 April 2006 at 12:08 AM

Dphoadley,

I tried what you said, but the figure wouldn’t revert. Maybe because it’s an external morph?

I spawned a morph target in the head and then applied the REM pose. When I set the new head morph to 1.000 the results were scary. I repeated the process and spawned morphs on the head, eyes, and neck, but it still looked all monstrous when I applied the morphs.

Then I realized I was being dumb!

I didn’t notice the morph Handspan created was accessible for each body part in the Parameters window. I just zeroed everything one by one and slightly tweaked the neck and chest to smooth out the transition to the head.

Now that I know this works I’m gonna go buy me some more of his/her characters!

JT


dphoadley ( ) posted Sun, 23 April 2006 at 2:09 AM

It sound like Poser is applying your head morph twice, which will give rather extreme results.  Instead, try exporting the head as an Obj. morph target, and then adding it to a New Neutral figure. 
Apply your Full Body Morph, and then click on File/Export, and Wavefront Obj.  In the Hierarchy Window, uncheck everything except the head.  Then in the export menue, uncheck everything except 'Export as Morph Target'.  Choose the file where you want to save your morph, and give it a special name.  Then Delete the figure in the pose window, or alternatively click on file/new, and import a neutral figure. 
With you new Neutral figure, choose the head.  Click on the object menue in the menue bar and choose properties.  Click on 'Add Morph Taget' in the Properties menue.  Browse to where you saved your head Obj. MT and click on it.  Click OK to add it to your Head morphs dial panel.  Then set its value to somewhere between 0.500 to 1.000.  When I spawn a MT in this maner, I usually find that a value of 0.700-0.800 is best, because for some reason Poser seems to exagerate morphs when exported and reimported.
This should work, more or less.
David

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


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