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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)



Subject: Off-camera reflection problems


danielsangeo ( ) posted Tue, 16 May 2006 at 9:03 AM · edited Thu, 14 November 2024 at 10:13 PM

I am having an issue with Poser 6's reflections.

When I render an image with reflections, whatever is not on camera when rendered does not show up in the reflective surface.  For example, when a figure is mostly off camera (half the head and shoulder visible on camera) and I try to render a reflection, such as a character looking into a mirror, the reflection is also cut off at that point, but since the reflective surface is farther away, it causes a disconcerting floating half-head and shoulder appearance, wherein polygons that are being cut off create a jagged edge where Poser cuts it off.

See the attached picture.  Theoretically, you should be able to see all of the Poser figure as well as a wall with the same gray-purple tile texture behind the figure.

What is causing this and what can I do about it?  TIA!


Tyger_purr ( ) posted Tue, 16 May 2006 at 9:08 AM

Switch all lights to shadows off or to raytrace shadows.

 

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danielsangeo ( ) posted Tue, 16 May 2006 at 9:21 AM

Thanks so much!  That worked beautifully!  Everything is visible in the reflective surface now.  :thumbupboth:


Little_Dragon ( ) posted Thu, 01 June 2006 at 12:47 AM

For some inexplicable reason, enabling polygon-smoothing will also fix it, in case you need depth-mapped shadows.

I reported the reflection culling bug way back in the early days of P5, when we had a Poser 5 beta forum, and it still hasn't been addressed yet.



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