Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Nov 30 5:12 am)
Hey..that's cool...I didn't even ask and I got an answer,.....that question had been bouncin' round my brain for a day or so now..LOL...thanx man.....in Imagine I have a 'Fakley'[as in sunglasses] texture that does that but hadn't yet figured out that function.....
Once
in a while I look around,
I see
a sound
and
try to write it down
Sometimes
they come out very soft
Tinkling light sound
The Sun comes up again
Quote - Actually, there's a simpler way to do the Fresnel effect: in the transparency tab of the material editor, there's a slider that controls the "turn reflective with angle". That's how Vue calls Fresnel. You can even modulate the effect.
While that works with transparent surfaces, it won't work with single material reflective surfaces which aren't transparent...like metals, or car paint.
Then you need to do use the other technique.
-Chipp
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Hello!
I just recently started to use Vue for work. I used to work with 3D MAX and we have a way to control they reflectivity varies with camera angle by using "Falloff" map in Fresnel mde.
I'm sure that such this is possible in Vue by using Function or something simillar.
Baiscally I want object to become more reflective as it gets more at angle to the camera - something like car paint does.
Thanks a lot!