Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 06 7:01 am)
Attached Link: http://market.renderosity.com/mod/forumpro/showthread.php?thread_id=2121224
Cath, Mec4D, suggested this method some time ago. I've had good results with the Zygote Bee figure.Best Wishes
It depends a bit on the style. Bristle-like, such as a bee, is easier than something which tends to lay against the skin, such as hair of many instances of fur. A slight displacement can make a big difference, but any direction in the surface, just as with wood-grain, has to take the UV mapping into account. Little_Dragon's Bushy Tail uses transmapped outer layers. There are some good Furrette 2.0 texturesets which use bump/displacement techniques. Poser 6 has some extra shader nodes which improve skin rendering, and I suspect sub-surface scattering could pay off on fur--just as with skin, some light penetrates into the fur before being reflected out.
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Can anyone tell me is it possible to make fur in p6.....I have a tail that I've retextured using a seamless tile from freebies and it's look rather flat so I wondered is there a way to make it "bushy" in poser......I know I can do it postwork but I wondered if I could do it in poser......
thanks ever so much
:O)
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