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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 06 7:01 am)



Subject: making fur in poser?


originalkitten ( ) posted Sat, 20 May 2006 at 3:37 PM · edited Wed, 04 September 2024 at 5:33 AM

Can anyone tell me is it possible to make fur in p6.....I have a tail that I've retextured using a seamless tile from freebies and it's look rather flat so I wondered is there a way to make it "bushy" in poser......I know I can do it postwork but I wondered if I could do it in poser......

thanks ever so much

:O)

"I didn't lose my mind, it was mine to give away"


Miss Nancy ( ) posted Sat, 20 May 2006 at 4:16 PM

little dragon had a bushy tail thing here as a freebie, but I don't recall how he did it. maybe when he comes back from his current assignment.



thefixer ( ) posted Sat, 20 May 2006 at 4:30 PM

Can't you use the hair room for that, I did some nice grass once in the hair room, I'm sure you could do something in there for fur!!

 

Injustice will be avenged.
Cofiwch Dryweryn.


msg24_7 ( ) posted Sat, 20 May 2006 at 6:35 PM

I'd either try the hair room as suggest by fixxer or try with displacement. Maybe a spots node.

 

Yesterday's the past, tomorrow's the future, but today is a gift. That's why it's called the present.


Rance01 ( ) posted Sat, 20 May 2006 at 8:53 PM

Attached Link: http://market.renderosity.com/mod/forumpro/showthread.php?thread_id=2121224

file_342641.jpg

Cath, Mec4D, suggested this method some time ago.  I've had good results with the Zygote Bee figure.

Best Wishes


AntoniaTiger ( ) posted Sun, 21 May 2006 at 4:24 AM

It depends a bit on the style. Bristle-like, such as a bee, is easier than something which tends to lay against the skin, such as hair of many instances of fur. A slight displacement can make a big difference, but any direction in the surface, just as with wood-grain, has to take the UV mapping into account. Little_Dragon's Bushy Tail uses transmapped outer layers. There are some good Furrette 2.0 texturesets which use bump/displacement techniques. Poser 6 has some extra shader nodes which improve skin rendering, and I suspect sub-surface scattering could pay off on fur--just as with skin, some light penetrates into the fur before being reflected out.


originalkitten ( ) posted Mon, 22 May 2006 at 5:09 PM

thanks everyone..i landed up using the bushy tail by little_dragon......

"I didn't lose my mind, it was mine to give away"


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