Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)
Many thanks for the tips, All.
I revisited my Shade file, and did the single-sided OBJ exported. It worked for the open jacket, which is now a happy poser Dynamic Cloth, except, it renders all black.
I re-did the baggy sexy shirt as a single-sided OBJ export. It still has those awful patterns on it when I work it as a Dynamic Cloth in Poser 6. I can't figure what else is wrong. (Remove Backfacing Polygons option has been selected in Firefly render here)
Eternal Hobbyist
Many thanks once again for all the helpful comments.
After more re-working, I have managed to get a reasonably decent first Dynamic Cloth made by myself ! Heh heh !
What I did is somewhat mundane and technical, not artistic, as far as improvements go, and I have recorded those results in the Shade forum thread:
http://market.renderosity.com/mod/forumpro/showthread.php?thread_id=2648996
You may also see a render of the final version of the baggy shirt dynamic cloth.
Eternal Hobbyist
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I am posting both in the Shade forum and here, but will emphasise different issues with my first Dynamic Cloth Shirt for James. I followed the tutorial on the e-Frontier website.
1. Why it this result happening ? (see render)
I am using Firefly renderer, one level before Final Quality, with back-facing polygons removed.
NEXT QUESTION:
2. (While running the cloth similuation, I tested the cloth using various free cloth presets available from PhilC dot Net website).
How do I improve the mesh to that when in final posed position, the simulation does not collide with the body ? I already selected those parts for the mesh to collide against. I don't understand why it still pushes into the figure. (see render)
(I am using Hmann's shader for the second test render)
Thanks for any helpful advice.
Eternal Hobbyist