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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 10 8:20 am)



Subject: Binary Morph Converter by Dimension3D


1DanK ( ) posted Wed, 24 May 2006 at 8:50 AM · edited Fri, 26 July 2024 at 12:31 AM

This seems like a good idea but before I take the plunge it would be nice to know if anyone has any experience with it.  I am wondering where the binaries are stored and how it handles multiple runtimes.  Also, does this mean you have to flip the switch in preferences so that poser creates these things too?  I had a lot of problems with Poser 6 before I turned off this "feature".


Dimension3D ( ) posted Thu, 25 May 2006 at 6:29 PM

Attached Link: Binary Morph Converter Manual

Thank you for your interest in the Binary Morph Converter. There's a lot of additional information about binary morphs in the manual for the Binary Morph Converter, maybe you want to have a look at it.

My own experience with using binary morphs is good. I have converted all of my Runtimes and had no problems with the binary morphs. I mainly like two things. First, my scene files are now pretty small, even if I use dozens or even hundreds of morphs. Second, I no longer use morph injections which can be problematic when using several figures in a scene. Instead I inject them once and have them all ready to use each time I use a figure. Nonetheless, the figure loads in the same time as without any morphs.

It makes no difference whether you use one or several Poser Runtimes. The binary morphs are stored in a PMD file either at the same location as the figure or prop (like Poser does), or at the location of the geometry (which makes more sense).

You should turn on the "use external binary morph files" feature, otherwise it makes not much sense to convert your Poser Runtimes. There were problems with binary morphs in props for the first versions of Poser 6, but with Poser 6 SR2 they are fixed. (There's still a problem in a rare case, but there's a workaround for this explained in the manual for Binary Morph Converter.)

You can turn the feature on and try how it works for you.  The Binary Morph Converter is mainly a tool to convert your figures and props to use binary morphs, which you also could do by resaving them in Poser 6, but of course it's faster if you let the Binary Morph Converter do it for you. There are some additional features like converting existing scenes that you can't do with Poser.


Dimension 3D - Poser Tools, Poser Props and Morphs, Cinema 4D Plugins, and more

Renderosity Store / D3D Web Site


1DanK ( ) posted Fri, 26 May 2006 at 6:23 AM

Thanks for the explanation and by the way, great manual.  One of the best I have seen for Poser third-party products.  Also glad you explained the problem with PMDs for the early versions of Poser 6.    By the way, is there a way to but the empty morph channels back into a figure if you used dial cleaner to remove them? 

Thanks again, heading to the store.


Dimension3D ( ) posted Fri, 26 May 2006 at 8:18 AM

I think dial cleaner only hides the empty morph channels, but does not remove them.

There is a Python script in Renderosity free stuff that adds morph injection channels to the free Aiko 3. This can be modified to add any morph channel to any figure, in case you have a figure where the channels were removed.


Dimension 3D - Poser Tools, Poser Props and Morphs, Cinema 4D Plugins, and more

Renderosity Store / D3D Web Site


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