Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 10:00 pm)
Quote - Hello,
I am looking for a tutorial or any advice how to make realistic glass in Poser 6.Any help would be fine.
Use the refract and reflect nodes in the material room.
Set refract to 0.7 and reflect to 0.3.
Set the color of your object and specular to black
Make sure you have the transparency nodes set
to zero, as any transparency interfers with refraction
and reflection.
Then when you render make sure raytracing
is on in your render settings and give raytracing a value
of 4.
Then go have a hot meal because it is going to take
a long time to render.
Also note that when using refract and reflect on glass, your glass must be double sided. So if it is a glass jug, there must be polygons for the outside, as well as an inner layer of polygons for the inside. The glass must have thickness, in other words, for refraction to have the correct effect.
Your specialist military, sci-fi, historical and real world site.
Your specialist military, sci-fi, historical and real world site.
Just to clarify (as in "Through a glass, clearly") a bit more...
There are two types of "double-sided".
One refers to the situation where each single polygon in the mesh "points both ways". These polygons have abosolutely no physical width. Poser (with either renderer) doesn't handle this type of mesh at all well, which incidentally makes me wonder why Poser still has the "square" prop (which is double-sided) in the primatives library - get rid of it. Only use the "Single sided square" (unless, of course, you like artifacts)..
The other type of "double sided" is where the mesh does have a physical width.
As far as glass is concerned, the mesh should have a physical width.
Hope that helps,
Cheers,
Diolma
Quote - Just to clarify (as in "Through a glass, clearly") a bit more...
There are two types of "double-sided".
One refers to the situation where each single polygon in the mesh "points both ways". These polygons have abosolutely no physical width. Poser (with either renderer) doesn't handle this type of mesh at all well, which incidentally makes me wonder why Poser still has the "square" prop (which is double-sided) in the primatives library - get rid of it. Only use the "Single sided square" (unless, of course, you like artifacts)..
Thank you so much! For someone who is dabbling in Poser for the purposes of a quick mock-up, this is one of those gotchas that can turn that "quick" mock-up into an all-day affair: - Don't use the double-sided square unless you want to spend hours rendering and re-rendering and wondering why your color maps look like crap. - The rotate and twist tools will almost never rotate things in the direction you expect or want. Much better is just to use the "direct transform" tool, which is everything those rotate tools should have been, and more. - So you're going along, happily using the direct transform tool, you do a few alterations and suddenly that helpful direct transform tool is gone. The dumb rotate and twist tools are there, but the DT tool isn't. All you know is that you have a splitting headache and you don't know how you got here. The answer? As a prank, Poser has decided to toss you into the "Materials" room (or possibly some other secret room) without your knowledge or consent. You need to click on the "Pose" tab at the top of the window to get your beloved DT tool back. - Have a couple props you're trying to group together? Don't bother trying to get the "group" tool to do anything you'd expect. What you really want is "Set Parent" -- the new parent will then control its child (unlike real life, of course). cheers, jamie
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Hello,
I am looking for a tutorial or any advice how to make realistic glass in Poser 6.
Any help would be fine.