Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2025 Jan 20 11:31 am)
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The thing with the eyeballs being black may have to do with a bit of geometry over the eyes to help simulate specularity. On M2 I believe it's called "Eyeball" and on the Millenium figures
I think it's LeftCornea and RightCornea. Set the Alpha on both of those to transparent and it should go away.
I've had a similar problem with those blasted UpperEyebrows that you're having. They even appear in ToonPro. One solution might be to import the figure using Native Import so you have better control in overriding the default settings for Non-Photo rendering. Override the defaults and then set them to full transparency and it ought to work. In theory.
I hope that helps! Good luck!
If you import via native and use the proper light thru trans options...I haven't seen a problem since 5.03, I think. If you search the forum you will see it has come up alot. I think native is the best way to go personally for most situations because you can save and tweak your shaders etc...Also, some textures for cornea's use a map in the color channel... in general you want to remove that and tweak the corneas like the other textures.
No need to think outside the box....
Just make it
invisible.
I don't have that issue, but some people do. I use D|S not poser. This is obviously a path issue. Sorry to say posers file formats and runtime layouts are a mess. If the files aren't including full paths this can be a problem. Often having the obj and textures together help, but your real problem may be you are importing an obj. For native you should import cr2 usually.
No need to think outside the box....
Just make it
invisible.
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Why do Poser characters come in with their eyes DARK?
And what is the fix for this?