Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2025 Jan 30 6:52 am)
I think preview won't work for reflective and materials that have variable transparency either, because preview doesn't compute these effects well enough. I'm trying rendering a scene now in "user settings", with my high render settings, but without AA, and I'll see if the result looks right. I have soft shadows on, and if this trick works on soft shadows, that would speed up render times a lot.
Well, I'm posting the result in the gallery now, it's called Clear waters.
I'm not sure this was the best test , since I have a proc terrain, an ecosystem, water, soft shadows and GI;, rendered at 1800x2400, and it took 24h to render without AA.
I must say that the result is absolutely convincing, and my soft shadows are not noisy.
Now I wonder what would've been the render time with my usual AA settings, but at 800x1200.
Guess this is time for another test!
Attached Link: Render test.
Thanks for the tip **attileus.** I tried downsampling this from a 3000 x 1XXX (preview) render but the shadows turned out very smudgy. Any way to overcome this?Reflections and fine texture details turned out okay though. Nice way to cut down rendering time dramatically.
Hm, I'm not a Vue/Photoshop expert and I don't know your Vue Atmo/GI/GR settings on your excellent testrender; in this case I would go for a higher GI/GR quality (almost maximum) and also set the shadow quality for the highest...but of course the rendertime will increase again even in "Preview". Let us know if this helped! :-)
Attached Link: Second test
I did another test render above: ( 28 minutes on "preview" setting / 6 hours on normal )I used 4 default texture types with HDRI. Light/atmosphere was stock settings. It seems transparency and reflections was handled well on the preview render setting. Original image was 3000 X 1688 and downsampled to 800 X 450. Obviously, you'll need to scale up if you need a bigger downsampled image.
For the shadows, you were right. Increasing the light/shadow quality does help alot. You don't need to do it if you're using "busy" textures for the surroundings. Maxing up the settings jacked up the render time abit but it's still significantly faster than a final setting render. So I guess you can go crazy on the quality settings if you're planning on rendering with preview.
Post was done with CS2, resized with bicubic sharper. Converted to Lab mode and unsharp mask on the lightness channel. If you skip the second step, it'll look more anti-aliased but I wanted to test the texture details here.
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Hi guys!
I don't know if you already tested this idea; it saved my latest pic (see link) which was impossible to render in a normal way (due to some unknown problem the rendertime on the final render/low AA settings skyrocketed to over 160 hours) so I did the following: I set the render to "Preview" and the size to about 2500 x 2XXX pixel instead of 800x600 with normal AA.
http://www.renderosity.com/mod/gallery/index.php?image_id=1247153
When the rendering was finished after 1,5 hours, I opened the the large pic and resized to a smaller format (back to 800 pix.); to my amazement the image was almost perfectly antialiased after resizing!
It seems to be an effective way to dramatically cut down rendertimes and still obtain an antialiased pic.