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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Oct 21 9:06 pm)



Subject: Poser Physics - how does it work?


BastBlack ( ) posted Mon, 31 July 2006 at 9:05 AM ยท edited Mon, 22 July 2024 at 2:40 PM

I picked it up when it was on sale, but haven't tried it yet. I'm a bit at a loss as to where to start. I want to experiment with using Physics to make more natural looking still poses and maybe even faking "wind" on clothing and hair. Anyone messed with Physics and have advice to share? Thanks. bB


manoloz ( ) posted Mon, 31 July 2006 at 10:07 AM

Faking wind on clothing and hair? You can do just that on the cloth and the hair room, no need for physics for that...

Physics is designed more to do pool table type collisions, and "rag doll" physics, like people falling off stairs, etc.

I have made some pretty sims showing Jessi turning apart a marble column, and stuff like that. As to advice, the longer the simulation computation, the "cleaner". But it really depends on what you want to achieve

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BastBlack ( ) posted Mon, 31 July 2006 at 11:06 AM

Dynamic cloth and hair are the 2nd simulation, after the Physics simulation, right? So, ... if your figure's movement looks more natural thanks to the "Gravity" given to it by Poser Physics, then when you run the cloth and hair simulation, it will also look more realistic. What I have in mind is a figure jumping off a building, landing, then springing back up. The landing is where I hope Physics comes into play. Like a better "squash" before the "stretch." Make sense?

Can post some animation samples?

bB


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