Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 6:13 pm)
Content Advisory! This message contains nudity
Attached Link: http://camelot.renderosity.com/freestuff.ez?Form.Contrib=yatrus&Topsectionid=0
I came across this in the free area the other day. Its something to fix Victoria's butt. Maybe it will help."It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
You can alter the obj file grouping the rButtock and rThigh together renaming the whole to rThigh and alter the CR2 to drop the rButtock as bodypart going from hip to rThigh (and the left parts ofcourse)
However that would seriously screw up the joints of her legs you then have to alter too which is not a fun job..more like a nightmare really :biggrin:
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Yeah I know the buttocks improve her bendability. Vua GestureMax she imports fantasicly and even gets boned so to speak. Or should I say rigged automaticly. However in that rigging process a bone is created from her land right buttocks to thier respective thighs. Now this isn't really a problem inside MAX. But Keeping the GestureMAX imported figure as is and then importing the MAX FBX file into Motion Builder, these buttock bones present a problem. Mostly because in most common chans there are no buttock bones. So what I need to do is get rid of the buttock bones. In MAX this should be easy but after removing those bones I can't get the mesh realigned right. So I thought that if Imerged her buttocks to her thighs then the two mesh parts would be treated as one.
So, what do I need to do to have Victoria 3 altered brought back into Poser 6 and reaquire all of Victoria 3 properties accept individual buttocks. BAsically a new victoria character minus the buttocks as a limb
Pete Jnak