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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 1:16 pm)



Subject: applying body image map at one node....?


DarkEdge ( ) posted Fri, 18 August 2006 at 6:39 PM ยท edited Sun, 21 July 2024 at 9:16 PM

hi all.

wanted to know if while you are in the material room for michael 3 (for instance) can you apply the 2d image map for m3 (the one found under runtime/textures/daz) just to one material and have it affect the whole body?

that way i don't have to go through each body part and assign an image map.

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Realmling ( ) posted Fri, 18 August 2006 at 7:52 PM

Unfortuneatly not....not unless there's a script or something for this.

You can tell it to apply to all....but you'll have to go in and connect everything manually...at least as far as I've found with my experiments. Same thing happens if you have everything set up, with nodes connected and then decide to make a mass change. Change will go through to each material zone, but all your nodes will be sitting there disconected...

Doesn't always make things nice and easy to work with.

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nruddock ( ) posted Fri, 18 August 2006 at 10:23 PM

If your going to use "Apply to all ..." make sure that you select the Poser_Surface node, so that you don't lose the connections.
Follow up with a shift-click on the wacro button for "Remove Detached Nodes" to clean up.

The problem with "Apply to all ..." for most figures (any that use more than one map), is that your going to end up fixing some materials.

A utility like ShaderSpider is a must if you make controlled changes to many materials at once.


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