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Subject: Ball Bounce (Using Game Engine Physics)


Enivob ( ) posted Sun, 27 August 2006 at 11:06 AM · edited Sat, 28 September 2024 at 11:50 PM

Hi All,

 

I am still trying to figure out how to make a ball bounce using the game engine physics.

Here is a simple illustration of my problem.

  1. Reset Blender (File New) and delete the cube.

  2. Create a uv sphere

  3. Created a plance and scale it up enough so that the ball will fall on to it.

  4. Move the ball up a bit so it is over the plane.

  5. Press F4 while the ball is selected and click on the Actor key to make the ball a participant in the game engine.Once you click the Actor button, more buttons appear. Click Dynamic, then more buttons appear and finally click Rigid Body.

  6. Move your mouse pointer into a 3D view and press the P key. Give it a few seconds and blender will calculate the simulation. All meshes will go white if they have no materials, so you might want to switch to wire view before you press the P key.

7.Congrats! You now have a physics simulation. But how do I make the ball bounce? I can't find any parameters anywhere in the Logic(F4) section that seems to increase the bounciness of the ball. Also materials have a role in physics simulations, and I have poked around there to no avail.

This is such a powerful way to animate, I can't imagine there is no bounce. If you do a word seach on bounce in the manual, you get mostly articles about particle bounce. There is a slight mention of bouncing out of control in the dominoe example. But what about controlled bounce.

Just wondering if anyone has solved this probelm. Maybe it just does not work in blender?

Thanks

 

Enivob


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