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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)



Subject: HOLY SMOKES!!! FYI- Another reason to do away with PNGs


chud ( ) posted Tue, 29 August 2006 at 5:56 AM · edited Mon, 25 November 2024 at 7:56 AM

I just did a search for PNGS in my Runtime. Turns out there are at present there are 6,984. They add up to 139MB. Load more stuff in your Runtime and that number is gonna escalate. I don't know about anyone else, but this irritates the @#*! outta me. To whoever said they don't take up much room, either has a small Runtime or just doesn't realize...


Acadia ( ) posted Tue, 29 August 2006 at 6:01 AM

I wish the thumbs were .jpg images personally.  png files are pretty big in size.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



chud ( ) posted Tue, 29 August 2006 at 6:04 AM

I use Thumbnailer to imbed the pngs into the Poser file so I don't even need the pngs anymore. But P6 insists I do. It's pushy.


kuroyume0161 ( ) posted Tue, 29 August 2006 at 8:21 AM

On the other hand, 139MB is piddly compared to the size of the content files themselves - and the OBJ geometry files and texture files.  They'll probably ring in at several GB.  Comparatively, they don't take up much room at all... ;-)

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


Blackhearted ( ) posted Tue, 29 August 2006 at 9:55 AM

erm... pngs are smaller than .rsrs  -- about 2/3 the size.
130 megs for 7000 files is pretty good, especially in this day and age where you can pick up a 300 gig harddrive for well under a hundred bucks.

with all of poser's godawful problems i really dont think this is one to complain about.



infinity10 ( ) posted Tue, 29 August 2006 at 9:58 AM

Years ago, when I was doing my Ph D in the UK, an Engineering Ph D student scoffed at the 32-bit Windows as Bloatware.  Wonder what he'd think of my mass of Poser GBs now....

Eternal Hobbyist

 


Blackhearted ( ) posted Tue, 29 August 2006 at 10:21 AM

heh. i remember when i used to fit around 50 c64 games on one 5 1/4" floppy.
how things have changed -- some games now cant even fit onto one DVD.



dbowers22 ( ) posted Tue, 29 August 2006 at 10:32 AM

Quote - I just did a search for PNGS in my Runtime. Turns out there are at present there are 6,984. They add up to 139MB. Load more stuff in your Runtime and that number is gonna escalate. I don't know about anyone else, but this irritates the @#*! outta me. To whoever said they don't take up much room, either has a small Runtime or just doesn't realize...

But then how would I know what the file looks like?  Besides huge hard disks are cheap
enough.  Mine is 80 Gig, and my external USB drive is 200 Gig.   139 Mb is 0.17% of
the internal drive and  0.07% of the external's drive space. 



Miss Nancy ( ) posted Tue, 29 August 2006 at 3:01 PM

in case y'all are interested, next year apple will be releasing 64-bit machines running leopard (and vista, if installed). these will come with 2 terabytes of disk space.



Andi3d ( ) posted Tue, 29 August 2006 at 3:12 PM

Quote - heh. i remember when i used to fit around 50 c64 games on one 5 1/4" floppy.
how things have changed -- some games now cant even fit onto one DVD.

heh....yea, just bought World Of Warcraft....5 disks, and 5.50 Gb of HD space....  ^^

 "That which doesn't kill you is probably re-loading"


Blackhearted ( ) posted Tue, 29 August 2006 at 4:14 PM

oh god.. save yourself now: dont install it :(

i wasted months of my life in WoW before i kicked the habit. it was even worse with star wars galaxies... if id have spent the time i spent on my bounty hunter in SWG in the real world, id be driving a 2006 hemi dodge charger R/T right now, instead of a '96 neon.

never again. MMORPGs are the crack of the 21st century.



XENOPHONZ ( ) posted Tue, 29 August 2006 at 4:38 PM

Yeah......before too much longer 'terabyte' is going to be the standard buzzword when discussing HD sizes.  Just like megabyte used to be not long ago. 

Now let's see........what comes after 'terabyte'..............?

Something To Do At 3:00AM 



kuroyume0161 ( ) posted Tue, 29 August 2006 at 4:55 PM

A googleplex? ;-)

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


stewer ( ) posted Tue, 29 August 2006 at 5:15 PM

Quote - Now let's see........what comes after 'terabyte'..............?

Peta, Exa, Zetta, Yotta. After that, I don't know, maybe Obi-wan?


kuroyume0161 ( ) posted Tue, 29 August 2006 at 5:49 PM

And then Qui-Chang after that methinks. But shouldn't Yotta be higher than these two. :)

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


shedofjoy ( ) posted Tue, 29 August 2006 at 6:01 PM

Get a bigger Hard drive or another one... i run 3 and i dont worry about small issues.....

look at it like this, when your looking throught your runtime on your HD its alot easier to tell what the hell it is if it has a pic. i cant tell what half the stuff is in my runtime. and its massed at 64gigs.... so PNG's help me loads.....( until i get that wet wear memory upgrade),lol

Getting old and still making "art" without soiling myself, now that's success.


Fazzel ( ) posted Tue, 29 August 2006 at 8:34 PM

Quote - Get a bigger Hard drive or another one... i run 3 and i dont worry about small issues.....

look at it like this, when your looking throught your runtime on your HD its alot easier to tell what the hell it is if it has a pic. i cant tell what half the stuff is in my runtime. and its massed at 64gigs.... so PNG's help me loads.....( until i get that wet wear memory upgrade),lol

Yeah, it would be nice if the object file had some sort of png to go with it too.
Now you have to open it up in some external program to figure out what it is.



chud ( ) posted Tue, 29 August 2006 at 8:41 PM

Please, just forget I ever brought it up. Just forget. :)


OddDitty ( ) posted Wed, 30 August 2006 at 1:32 AM

LOL!!!


Andi3d ( ) posted Wed, 30 August 2006 at 2:30 AM

Quote - oh god.. save yourself now: dont install it :(

 

Too late....waaay too late....

However, I have learnt from previous experience with MMoRPG's... spent far too long in Diablo 2...at one point was leading the European Ladder (of the top 1000 players), but it cost me several months that could have been used much more productively.

This time around, I'm keeping it to a couple of hours in the evenings, just to chill out a bit, so I don't end up spending ALL my time working ;)

 "That which doesn't kill you is probably re-loading"


mylemonblue ( ) posted Wed, 30 August 2006 at 2:34 AM

:lol:

My brain is just a toy box filled with weird things


XENOPHONZ ( ) posted Wed, 30 August 2006 at 2:43 AM

Quote - However, I have learnt from previous experience with MMoRPG's... spent far too long in Diablo 2...at one point was leading the European Ladder (of the top 1000 players), but it cost me several months that could have been used much more productively.

Too bad that there doesn't seem to be a way to get paid for playing PC games at home.  If they'd been paying me to play Civilization a few years ago then I might have been able to retire back then.

The latest incarnation -- Civ IV -- is a great game.  But it just doesn't hold me glued to my PC like the original version of the game used to........Lightwave/Vue/Poser/etc. have become my video games of choice.

Something To Do At 3:00AM 



stormchaser ( ) posted Wed, 30 August 2006 at 3:08 AM

Just while we're on the subject of games, I really shouldn't have bought Call Of Duty 2 for the Xbox 360, this is so addictive online!! Mind you, it does help to pass the time while waiting for a render.

 



Blackhearted ( ) posted Wed, 30 August 2006 at 7:00 AM

IMO online games such as BF2 and call of duty 2 dont even come close to the addictive level of everquest, WoW or star wars galaxies.

the first generation of MMORPGs like ultima online were addicitve simply because it was something new, and because of the nature of the game (persistant world, character growth, item/wealth/real estate amassment).

subsequent incarnations were designed from the ground up to make them as addictive as possible, since the key was to milk as much money as possible from subscribers -- and that meant keeping them playing for as many months as possible. not only that but many of them, such as star wars galaxies, only allowed you to create one character per world -- which meant that in order to progress very far you had to purchase a second account for your crafting/moneymaking character or be constantly broke.

star wars galaxies was absolutely sick. things like the bounty hunter and faction (empire/rebel) systems were bad enough, but the jedi system? it required you to start randomly mastering every single combat and crafting class in the game and completing an ungodly amount of quests until you randomly 'unlocked' your jedi potential, and then your skill-grinding started for real... grinding jedi skills for months as you went up the jedi skill tree, each skill taking 10x as long to master as any normal skill. then youd be killed by a bounty hunter and youd take skill loss and could start over again.
resources, which were the primary way to make money in the game, spawned randomly anywhere on any of the multitude of planets, so you were always shuttling back and forth to place your gas, mineral, organic, etc harvesters on prime resource spots so you could extract valuable minerals which in turn you could sell. then you had player run shops which sold armor, weapons, supplies, etc and running one - and crafting the items - was a nightmare in itself.

the longer i played the more i realised that every single line of code in the @$#%ing game was designed to milk the maximum amount of time investment from the players. the most mundane tasks required hours.
what really drove it home was the decay system. EVERYTHING - shops, houses, your store vendors, vehicles, decayed with time.... so you constantly had to log in and pump thousands of credits into them to stop them from decaying.  that, coupled with the insanely valuable random resource system (resources had about a dozen random statistics such as conductivity, purity, etc and you were always afraid of missing some rare, valuable, high-quality resource which spawned once every year or so) meant that you had to play on a regular basis. if you took a week off you risked missing an irreplacable resource spawn, or your houses/shops decaying.

WoW purports to be less addictive and actually have systems in place to reward the casual gamer. yeah, right. everything you do in the game requires a rediculous time investment, and the tiny rested bonus you get to experience when you dont play for a few days is negligable. WoW is just as addictive or more so than SWG ever was -- you never had to grind the highest level dungeons for a year to get one suit of armor in SWG, and it didnt take you months to master a class.

everyone always starts out with 'ive set limits -- ill only play an hour or two every night'. then they all get addicted. i have friends who still play MMORPGs 6-8 hours a day despite my best efforts to 'save' them. every now and then theres an article in the news about some asian or european who dies at home or in an internet cafe after playing for several days straight without eating or getting up. the way these games are designed is almost criminal.

just think that while you sit there amassing character skills in the game, you could be honing real skills in the real world -- like learning a real trade or skill that can still be fun yet will improve the quality of your life and your families.
rather than amassing real estate, wealth and gold/credits in the game, you could spend the time doing something that will improve your life in the real world instead. if id have spent the 8 months of time i wasted in SWG creating 3D models instead, which i like doing, id be a hell of a lot further ahead.

so now, ill play a casual online game like battlefield 2 now and then, but nothing with a persistant/MMORPG structure. i dont want to wake up one day, realise im 60 years old, and i wasted the best years of my life playing some stupid #%@$ing video game.

Quote - Lightwave/Vue/Poser/etc. have become my video games of choice.

same :)
and at the end of the day they pay the bills, rather than being a bill, which is nice.



Blackhearted ( ) posted Wed, 30 August 2006 at 7:09 AM · edited Wed, 30 August 2006 at 7:11 AM

speaking of WoW:
http://www.theregister.co.uk/2006/08/29/wow_terror_alert/

see?

They asked me why I was visiting Canada. I was to visit a friend I met on World of Warcraft, Cara. They took down her name and what I could remember of her address. They asked me how we met.

"In an online game."

"What online game?"

"Umm ... World of Warcraft," I responded meekly.

"What kind of game is this?"

"It's a fantasy game ... it takes place online."

"Fantasy ... like it's got wizards and warlocks?"

"Well, it's got warlocks."

Having got the wizards and warlocks issue straight, the police then moved on to the matter of Cara:

They asked me to describe my relation to Cara. I told them that people meet up in the game and go on adventures together, and that Cara and I were in a guild together that I was the leader of. They confused the concept of a guild with the game, however, and I had them believing that I was the Lord and Leader of all of WoW until I was able to correct them, and explain to them what a guild was.



Andi3d ( ) posted Wed, 30 August 2006 at 7:23 AM

well, as I say, I have learnt from previous experience, and do restrict myself to a few hours in the evenings. But hell yeah, could very easily spend all day there.....but....the bills don't pay themselves and that does keep me sufficiently grounded in reality to maintain a decent work ethic. Having had addictions in the past, and knowing my own nature, I can now keep a proper sense of perspective.

 "That which doesn't kill you is probably re-loading"


JenX ( ) posted Wed, 30 August 2006 at 9:08 AM

Quote - > Quote - However, I have learnt from previous experience with MMoRPG's... spent far too long in Diablo 2...at one point was leading the European Ladder (of the top 1000 players), but it cost me several months that could have been used much more productively.

Too bad that there doesn't seem to be a way to get paid for playing PC games at home.  If they'd been paying me to play Civilization a few years ago then I might have been able to retire back then.

The latest incarnation -- Civ IV -- is a great game.  But it just doesn't hold me glued to my PC like the original version of the game used to........Lightwave/Vue/Poser/etc. have become my video games of choice.

Civ is my game of choice, as well ;)  I don't have Civ IV just yet, but I plan on it.  I know, sounds boring......I just get so lost in the game!  Plus, whenever I play an actual MMORPG.........I just end up getting killed early on, LMAO.

Sitemail | Freestuff | Craftythings | Youtube|

Knowledge is knowing a tomato is a fruit. Wisdom is not putting it into a fruit salad.


JOELGLAINE ( ) posted Wed, 30 August 2006 at 12:52 PM

Now we know!  Now we know how it starts:

Knock,knock---Wake up,Neo.......the Matrix Has you.

Neo: Aw, dang it!  I just ranked in Mad Skillz in my Hacker Character!  Dude, I only play it 24/7!  It's like a whole world in there!  Whoa!

:lol:  Just wait for VR to hit big time, real time sight and sound, and kiss a portion of the MMORPG good bye.  We'll just find their dessicated huskes hooked up to the Computers, later. ROFL

Making 3d CGI world is my drug of choice. ^__^ V,,

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


12rounds ( ) posted Thu, 31 August 2006 at 2:54 AM

Quote - This time around, I'm keeping it to a couple of hours in the evenings, ...

Good luck. And I'm really really really not going to buy another Poser content product this month... maybe only an itsy-bitsy tiny cheap-o-product, but nothing more. I swear. With my hand on Poser manual. :D


Netherworks ( ) posted Thu, 31 August 2006 at 3:23 AM

Dunno, it sounds like a couple hours a day is entertainment to me.  I think it's FAR more wasteful to watch a couple hours of TV.  I play a few hours of WoW a day - same reason - to relax and not work constantly.

Now I could spend that few hours doing far more wasteful things, for sure.

And you know, spending a few hours a day playing with something like... I don't know... Poser, could be seen exactly the same way.  Especially by folks who don't get into this.  ;)

IMHO, The worst time sinks in WoW are instanced dungeons, especially raids.  But really it depends on what you want out of it.  If you are entertained by dueling every asshat that comes into your vacinity, dancing naked on a fountain for hours, or runng Deadmines constantly - go for it!

I don't think what one does with their free time is any better or worse than what someone else does with theirs.  And yes, your own milleage may vary.  :D

.


Blackhearted ( ) posted Thu, 31 August 2006 at 7:16 AM

Quote - Dunno, it sounds like a couple hours a day is entertainment to me.

if it were only a couple of hours it wouldnt be a problem.

come on... a couple of hours? people are up all night playing WoW, and all weekend too. they take days off of work. the simplest instance takes longer than that, let alone higher level ones which could take all day.

WoW, at the beginning, could easily be a 'pick up and play' game. but after you hit around level 40ish the grind to level 60 sucks up your time, and when you start nearing level 60 then its the quest for uber equipment. and just when the current level 60s were starting to think they had it all, they just raised the level cap and introduced new instanced dungeons and loot.

if someone only spent a couple of hours every night playing a video game then it wouldnt be a problem, but it is impossible to play an MMORPG for just a couple of hours every night. so either youre downplaying it by saying 'a couple of hours' or you have some ungodly willpower.

either way, ill be staying away from em :) i get my gaming fix from something like BF2, and its easy enough to put down after an hour or two.



Netherworks ( ) posted Thu, 31 August 2006 at 12:26 PM

Gabe,

Not everyone plays the same way.  I could care less about uber this or that or grinding to endgame.  I enjoy taking in the enviroment and I like doing things like exploring and that sort of thing.  To me, playing any game is to do it for fun.

Come on, all of them can be addictive if you let them become that way.  When I was a kid, we played countless hours on the Atari 2600.  Years ago, I spent countless nights playing Unreal Tournament (1999) and Final Fantasy 7.

Fortunately, I already have an addiction.  It's making Poser content.  I enjoy doing it enough that it takes first place.  I think you have the same addiction too.  :)  But really, all things in moderation is the best policy.

.


Blackhearted ( ) posted Fri, 01 September 2006 at 7:40 AM

sure, same here. i had an atari 2600, then a c64, then the more modern consoles.
however, pick the most addictive non-MMORPG game you can think of and it doesnt come close to the addictive draw of an MMORPG. civ, sid meier's pirates!, the sims, etc.

the reason MMORPGs are so addicitive is because of the persistant world that is moving in real time parallel to the real one.
with a tactical shooter like BF2, you play in matches, and its easy enough to just call it a night at the end of a match. with civ, pirates!, the sims, etc you can just click save or pause and do whatever you like.

in an MMORPG there is no save, there is no pause. everything just keeps on moving. add to this that they were designed from the ground up to be as addictive, as time-consuming as possible in order to maximize profits for the developer.

if you can just play for 1-2 hours a night i commend you. however, many of the players cant. its a fact that MMORPGs ruin relationships, lives, jobs, etc.
i work from home. i need to be especially careful not to get involved in particularly addicting games or hobbies because its hard enough for me to stay focused as it is. so ill be staying well away from any more MMORPGs.

as for poser content, yeah i love creating it. modeling, texturing, hell i even like uvmapping. my problem is that once you get to the 'poserizing' part i could pull my hair out. 5 years of working around poser's bugs and severe limitations is getting to me.



dasquid ( ) posted Fri, 01 September 2006 at 8:35 AM

I know all about  SWG  I played that one hard and heavy till they screwed the game system to hell and back.  My main character was a Master Weaponsmith on Lowca and BH is perfectly correct about the resources  when something spawned that you knew you wanted as much of as you could possibly get you would get as many harvesters together as you could  even getting friends and guildmates to  put some down  on this  resource to pull up the maximum possible  (the most I ever pulled up of one single resource was 1.1 MILLION units of  1000 OQ polymer THAT put a boost in my weapons production  thats for sure.

   I had a blast with that game.  I even  to my knowledge created the best un-enhanced vibroknuckler in the game and thats all servers   2.0  50-166 unsliced. I was lucky I realized I had something good and made a factory schematic out of it instead of making  only 1.

Yeah Im rambling and putting in game references that only someone who had played SWG would know what the hell im talking about ............. so sue me its 9:30 am and I havent been to bed yet :P



stormchaser ( ) posted Fri, 01 September 2006 at 9:23 AM · edited Fri, 01 September 2006 at 9:29 AM
Andi3d ( ) posted Fri, 01 September 2006 at 10:29 AM

Quote -  
if you can just play for 1-2 hours a night i commend you. however, many of the players cant. its a fact that MMORPGs ruin relationships, lives, jobs, etc.

wry grin it was work that cost me my marriage...well, at least, that was the way she justified having an affair and being a lying, cheating, betraying, back-stabbing piece of shit....

can ya guess i'm bitter?

 "That which doesn't kill you is probably re-loading"


Keith ( ) posted Fri, 01 September 2006 at 1:27 PM

Quote -
WoW, at the beginning, could easily be a 'pick up and play' game. but after you hit around level 40ish the grind to level 60 sucks up your time, and when you start nearing level 60 then its the quest for uber equipment. and just when the current level 60s were starting to think they had it all, they just raised the level cap and introduced new instanced dungeons and loot.

if someone only spent a couple of hours every night playing a video game then it wouldnt be a problem, but it is impossible to play an MMORPG for just a couple of hours every night. so either youre downplaying it by saying 'a couple of hours' or you have some ungodly willpower.

either way, ill be staying away from em :) i get my gaming fix from something like BF2, and its easy enough to put down after an hour or two.

There are more MMORPGs than World of Warcraft.  And not all of them use the same philosophy.

I play City of Heroes/City of Villains.  A few hours and then signing off, or even an hour or so over lunch, or taking days (or weeks, in my case) off is no problem at all.  CoX's philosophy isn't a rush to the endgame because that's where all the cool stuff is but making the journey to the highest levels (because there isn't very much as cool stuff in reaching the highest levels, just access to more archetypes so you can start the journey over again).



Netherworks ( ) posted Fri, 01 September 2006 at 1:34 PM

Well, bottom line is that it's a choice, not a need.  I suppose I enjoy doing other things just as much so that helps.

I'd also cite that I very well may have higher willpower than some others - I was an alcoholic, quit and have not looked back.  I was a drug addict, quit and have not looked back.  You see, it wasn't what I wanted to be and it caused a lot of damage so I know the outcome of being totally hooked on anything.

There are days that I've put more than a couple of hours in.  However, if I have put in 8-10 hours of work, then it's really irrelevant where the free time goes.  My wife and I both play and it's given us an additional activity that we can do together, so there are some good things that can come from it.  I'd also cite that WoW and similar games can build good skills - problem solving, math is used often, tactical skills, etc.

Anyways, it's been a very interesting conversation and we all have to do what we feel is best for ourselves.  But when you consider that most people are not productive (a fact that amazes me, since I am), it's easy to see why folks would get addicted to MMORPGs - or GTA or similar games that are seemingly neverending.

.


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