Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 6:22 pm)
Export then Import will work for many things. Some models have splits, seams, doubled areas, turnbacks, or other elements that will make them poor dynamics. Pockets, belts, beltloops, pleats, can all be problems. Many of the Poser library items had "holes" in them that caused them to fail as dynamic items. So it's a potluck. How I do it, when it works: Open the clothing normally in the window. Do not conform. Use scale tools and magnets to get it to more-or-less cover the figure I want to drape on. Export an .obj file. The next step depends on the item. If it is soft and drapey, then go into the cloth room and start working. If it is tight-fitting, or I want a specific effect of that type, then I set up an animation first. Frame ten, the figure in default pose (or zeroed...you takes you pick here.) Frame one, dial down hips, breasts, make arms skinny, scale the entire body; whatever it takes to make them fully INSIDE the clothing. Then run the cloth sim...basically it's a shrink-wrap routine; you expand the figure into their clothes. When that's done to my satisfaction I export the NEW mesh (aka the clothing that has now draped properly around the figure). Now start from scratch setting up the animation that will get me into the final pose....aka at this point treat it as an ordinary dynamic item, Worth noting, at any point here I might have selected buttons or whatever (using select-by-material, usually) and taken them out of the dynamic group. Poser gives you a variety of other places to put objects that really shouldn't be trying to drape.
hmmmm, okay i can do the import export just fine and theni parent it to the character. the character is kneeling and i have a armoured mesh skirt on her. i go to the cloth room and get everything going there (defaults), click the ground and character as the collision objects, i edit the simulation of draping for 5 frames and then click simulate cloth. this is where it all goes to s*&t.
everything falls apart. pretty much the armour skirt disintigrates. it falls on the ground and against the character in a jumbled mess. i have no idea what i'm doing and this is after visiting geep's webpage. i'm an idiot i guess.
can someone assist? again it is an armoured mesh skirt with a leather band around the waist (to hold it up). can someone suggest some settings that will get this to fall correctly?
thanks so much, again!
Comitted to excellence through art.
Couple of things. First, gravity is a PIA in clothification. About the best you can do to reduce slippage is to turn up friction a lot, and turn down density. It is almost impossible to get something like a dress not to slide down a character's hips. In fact, last time I did a pair of shorts I stood the figure on her head! You can pin the thing up with constraining. This is all done in cloth room. Edit the groups, select some verts along the waisband adding them to Constrained (or Choreographed, depending on what you are doing pose and animation-wise). The cloth will hang funny from constrained vertices, but at least it won't slip to the floor. Think of it like super-gluing parts of the fabric directly to the body. Second, and much more troublesome, it is depends on the mesh itself, and the model. An armored skirt of the Roman type, with separate leaves, could be a real pain. You may need to do some creative stuff here. The thing I would try first is, if there is an underlying skirt, to make that and only that dynamic, with the overlying greaves (or whatever they are called) Soft Conforming groups. That way they just follow what the skirt is doing, and don't try to calculate themselves. It is possible, if there is no skirt, you will have to make one. Past this point I can not advise, not having the model to look at myself. I suspect, however, that the leather parts will have thickness, and that will throw the cloth engine off in various horrible ways.
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hi all. i don't know where to start in this process but i'm wanting to be able to take some conforming clothing i have for one character and make it work for another. this is for my personal use so abusing existing cr2's to make this happen is all good with me.
i don't know crap about joint parameters. i've been getting around the problem by scaling and parenting, then adjusting at the final scene...but this is getting old.
Comitted to excellence through art.