Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)
Click on the image to see full size: Start New Simulation and change the End Frame number to the amount of frames you have chosen for the animation (10-15). Do not choose any other option. Click Ok. For the dress you can choose "Cloth Self Collision" if you plan to have a pose where the cloth might intersect itself, like most sitting or lying poses.
Click on the image to see full size: Click "Collide Against". Add Aiko by choosing her in the Add/Remove section. Let the whole of her be chosen. Make sure that no hair or any props are choosen too, it will slow the simulation down and in most cases break it completely. Set Collision offset and Collision depth to 0.5 and check Ignore Head, Hands and Feet if you do not want the dress to interact with these parts. You can also uncheck the Forearms and Shoulders from the collision because they do not interfere with the dress movement.
Click on the image to see full size: Calculate the simulation. You might want to go take a nap, drink some tea, watch some TV in the meantime Of course it depends on the computer, calculation length, etc etc. In my case the calculation took somewhere about 5-10 minutes If you do not like the way the clothing folds, play with the Dynamic Controls. I usually use Fold resistance at 20 (instead of 5) to simulate thicker fabrics, like leather, and lower the Static Friction to about 0.1 and Stretch Resistance on 30 istead of default 50 so that the fabric slides easier against the model and creates less rough folds. You can also choose Cloth Self Collision in the Simulation settings to prevent the cloth from going into itself. In most cases it is not necessary. If you decide to change something after the simulation was run once, don't forget to Clear Simulation, it will force Poser to accept the new settings. You can easlily change the pose and recalculate simulation if you go to the frame where Aiko is posed and change the pose to something different. Always leave the first frame untouched and make sure the clothing does not intersect with the figure in it or in any other frame of the animation! That's it :D Michal 4blueyes
Very easy to follow tutorial.
Interesting that you set your pose in the last frame of the animation. I've always set it 1/2 way (IE: Frame 15 for a 30 frame animation. Frame 30 for a 60 frame animation), then return to frame 1 before going to the cloth room.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
No poke through isn't a hard and fast rule though. I find in some cases
I get a better fit with some poke through. Here is an example
of a dress I did that had some poke through and still went
through the cloth room without any problem with the end
result being a nice, tight fit.
That's rather amazing, Fazzel. Notmally a pokethru at that degree will make the simulation fail But it obviously works here. Just goes to show that in Poser, nothing is set in stone LOL
Is it a dress you made with PhilC's new toy?
(oh and yes, boys and girls: Now, you CAN make your own clothes in Poser. Go check out PhilC's Clothing Designer. It's currently in a Public Beta stage, and only outputs clothes for the old P4 kids, but with some magic (Wardrobe Wizard kind of magic) it can be made to fit other figures as well.)
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Quote - No poke through isn't a hard and fast rule though. I find in some cases
I get a better fit with some poke through. Here is an example
of a dress I did that had some poke through and still went
through the cloth room without any problem with the end
result being a nice, tight fit.
True :) I stated that there should be no poke through just because in many cases it freaks the calculation out, especially if you are changing the pose in the calculation and not only trying to fit a clothing item to a zeroed figure. It can slow the calculation down significantly also on weaker systems. But yes again, it is not a strict rule but rather an advice. The more important thing is not to allow the body intersect the cloth during the calculation, like having collars going into themselves when the pose requires arms to be down with cloth trapped inbetween. Or arms going through the body while changing pose in any point of the calculation. Hope it clears the things a bit :) Michal 4blueyes
Quote - That's rather amazing, Fazzel. Notmally a pokethru at that degree will make the simulation fail But it obviously works here. Just goes to show that in Poser, nothing is set in stone LOL
Is it a dress you made with PhilC's new toy?
(oh and yes, boys and girls: Now, you CAN make your own clothes in Poser. Go check out PhilC's Clothing Designer. It's currently in a Public Beta stage, and only outputs clothes for the old P4 kids, but with some magic (Wardrobe Wizard kind of magic) it can be made to fit other figures as well.)
I can't take credit for the dress. It's just one I picked up in the Free Stuff section a while back.
It looked like a nice one to use as an example because the skirt flared out and it would give
a good drape.
But I have been playing around with PhilC's new program and it looks like it might be
a great deal when the final version is released. It is also a great source for creating
dynamic clothing, which I now tend to prefer because it looks more natural and moves
more naturally in an animation.
Quote - > Quote - No poke through isn't a hard and fast rule though. I find in some cases
I get a better fit with some poke through. Here is an example
of a dress I did that had some poke through and still went
through the cloth room without any problem with the end
result being a nice, tight fit.True :) I stated that there should be no poke through just because in many cases it freaks the calculation out, especially if you are changing the pose in the calculation and not only trying to fit a clothing item to a zeroed figure. It can slow the calculation down significantly also on weaker systems. But yes again, it is not a strict rule but rather an advice. The more important thing is not to allow the body intersect the cloth during the calculation, like having collars going into themselves when the pose requires arms to be down with cloth trapped inbetween. Or arms going through the body while changing pose in any point of the calculation. Hope it clears the things a bit :) Michal 4blueyes
I was mostly trying to let people know to not get too fanatical about poke-through,
that sometimes Poser can deal with a little bit. I like to temp fate and give it a
little poke through when I run a simulation because it gives a tighter fit.
Basically I try running the simulation and if it bombs, I give it a little less poke
through until it does run.
Another thing people can do is make their character skinny in the first frame using x and z scale, and then restore the character's x and z to 100% in the final frame, so the character
sort of grows into the clothes rather than trying to expand the clothes to fit the
character. Sometimes this works better.
Excellent advice about not letting the cloth get trapped or letting body parts go through
the body in an intermediate frame. I have found that will crash or ruin a simulation
almost guaranteed.
"Another thing people can do is make their character skinny in the first frame using x and z scale, and then restore the character's x and z to 100% in the final frame"
Yup! A technique sometime known as "shrink-wrapping" (although it's the exact opposite really...)
This technique can also be used to get dynamic clothing to fit characters other than the one it was designed for:
Cheers,
Diolma
(PS - there are a couple of "gotcha's" that might crop up, but the above is the basic priciple..)
What version of poser do you use and what figure? I was informed some time ago that Poser5 SR4 (the free one) sometimes refuses to work properly in the ClothRoom. Could you try to make the simulation in a new scene with a new figure and the dynamic clothing item and nothing else (like hair or even textures) added? Michal 4blueyes
Is there some chance to get this thread updated please? None of the images by 4BlueEyes are showing up anymore... :sad:
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Quote - Is there some chance to get this thread updated please? None of the images by 4BlueEyes are showing up anymore... :sad:
Wow, that was ages ago! While the comments under each non-showing image are quite explanatory for the step it describes I will look around my HDD to see if the images are still around.
Michal
4blueyes
Thank you for that, 4BlueEyes... I appreciate your effort.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Quote - I dunno why you'd want to see the images you're having issues with! My Avast Virus scanner just went bonkers on all of them when I opened this thread!!!
JS:Small-C [Trj]
Trojan Horse
report this to the Admins. that's coming from an ad banner not the images linked to here. they need to know that there's a rogue banner.
Oh dear... seems I have opened a can of worms. And all I wanted to see were some pictures. Sorry about that, all.
Perhaps we can work together and get this put together as a tutorial or something. If you send me the images (once you find them) I'd be happy to do that for you, 4BlueEyes...
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
I have Avast going off on this thread as well. I suspect that it is seeing the error handler on 4Blueyes' site as a malicious redirect...
EDIT: Maybe not, as it alarms when I access 4blueyes.com....
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."There are no images in the beginning of the thread, just dead links to images. And those links are to 4blueeyes's site. My guess is that her (?) site was hijacked.
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
Quote - Might it be possible to make this tutorial available as a .pdf? I know if you move it to Word, newer versions have a "Save As" setting for .pdf. That would let us print it out and have it sitting next to the idiot box while we work. Thanks for all your hard work putting this together.
the author's not posted in 2 years....
Curious that his last post was the same day he took his site down... [Cue The Twilight Zone theme music]
EDIT: He's posted over at DAZ more recently, so you could try contacting him there...
http://forum.daz3d.com/profile.php?mode=viewprofile&u=293743
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Any one wanting an easy cloth room tutorial can check this one out I wrote back in Poser5's period. Oh dear ,??? That was 2006 !
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
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I thought it will be a good idea to share it with you :) Hope you like it :) After I post all the 10 illustrations you can save them to your HDD for future reference, just don't claim you created it after that :) Click on the image to see full size: Load Aiko and the clothing into the scene and parent the clothing to Aiko's hip if it is unparented. It will help to reduce the calculation time in case of drastic pose changes from first to last frame, like body or hip rotation of over 90 degrees. Zero Aiko so that no part of her pokes through the dress. You can use the Joint Editor: Zero Figure. Most pose packs also come with good quality zeroing poses too nowadays. ---------------------------- I hope noone thinks it is a SSP. Though I have created the tut as a simple illustrated walkthrough for one of my own items but hey, I haven't even included a single link to my stores! :) Michal 4blueyes