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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)



Subject: Awww crap.


LiquidRust ( ) posted Sun, 24 September 2006 at 4:20 PM · edited Sun, 03 November 2024 at 3:35 PM

Content Advisory! This message contains nudity

So I've done quite a few successful morphs with ZBrush and P5, but this is the first time I've run into this problem....

I'm not sure what could've caused it...I think it was the fact that this time I exported V3(With modified facial features using the daz head morphs) from DAZ|Studio as an obj for lightwave....then I edited that mesh in ZBrush. I'm wondering....how can I correct this problem of the stretched head? I just really really don't want to redo the morphing. lol....:P I think it's a matter of scaling??

Any help is hugely appreciated.

 


Miss Nancy ( ) posted Sun, 24 September 2006 at 6:14 PM

import zbrush head.obj into poser and reposition/rescale it over the original cr2 file?



Byrdie ( ) posted Sun, 24 September 2006 at 8:32 PM

Whoa! That's such a bizarre twist on Vicky I'll bet there are people who'd actually want it.  :-)  Can see it being used in those Mutant Superhero-type comix.


LiquidRust ( ) posted Sun, 24 September 2006 at 8:59 PM

over which original cr2 file? :) I'll be trying that but I don't know which cr2...


Ghostofmacbeth ( ) posted Sun, 24 September 2006 at 9:07 PM

am guessing it is a stretched neck but I can't see the picture. What I would do is something that might be Poser specific (I don't know DAZ Studio very well). Click on the head, add a magnet, move the magnet (encompasing the whole head)to the right spot, spawn the morph. I don't know the DFormer's thing well so that might not be an option in DS but it could be.



Miss Nancy ( ) posted Sun, 24 September 2006 at 9:33 PM

over a zeroed cr2 file for v3 (all morphs zero, pose zeroed in joint editor).



LiquidRust ( ) posted Sun, 24 September 2006 at 10:32 PM

Ah...well, I tried reimporting the prop, then scaling the entire body mesh down to V3's size, then exporting the resized head and eyes as morph targets, and oila! :D It worked! woohoo!


jartz ( ) posted Mon, 25 September 2006 at 1:39 AM

That sort of thing happened to me too!  I did a head creation on V3 using Hexagon 2 and it went up in the air... Tried to do the body too, with disastrous results.

I guess I'm not alone on this one...

I hope everything works out,

JB

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