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Vue F.A.Q (Last Updated: 2024 Nov 21 4:12 am)



Subject: lighting problem with imported objects


schlipster ( ) posted Wed, 04 October 2006 at 4:31 PM ยท edited Sat, 10 August 2024 at 7:16 AM

I modeled a cabin in Max and imported it into Vue where I had created a landscape for it. The landscape is lit without any problems, but my cabin is barely lit at all, mostly black. The textures are in the same folder, and I can see the textures on it in parts where there is barely any light. Any suggestions?


bruno021 ( ) posted Wed, 04 October 2006 at 5:43 PM

Well, is your cabin placed in the scene where light reaches it? How was it shaded in Max? with procedurals (they won't translate in Vue), or with bitmaps?If the latter, did Vue ask you to find the textures? If so, did you point Vue to the textures? What export format did you choose in Max? 3ds? If so, the 3ds format can only write 8 characters for texture names within the file, so chances are, Vue couldn't find your textures, because the textures were renamed, e.g. a texture called "red_brickwall.jpg" will be automatically renamed "red_bric.jpg".

Check the colour channel of your material's material editor, and check that the preview of your bitmap isn't black. If it is, just click on the bottom right arrow, and a browser will open, and find the original texture.



mstnicholas1965 ( ) posted Thu, 05 October 2006 at 9:25 AM

You may want to check your Diffuse and Specular ettings as well.


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