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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 10 3:30 pm)



Subject: MULTIPLE UNDOS


Tirjasdyn ( ) posted Wed, 25 October 2006 at 12:49 AM · edited Fri, 06 September 2024 at 9:40 PM

reason 3

Tirjasdyn


Miss Nancy ( ) posted Wed, 25 October 2006 at 11:25 AM

if applied to poser, it would likely make it even slower, unless they reverse-engineered some multi-undo algorithm from some 3D software in which multi-undo hasn't been shown to slow things down appreciably. no, wait, that would be illegal. they'd hafta come up with their own algorithm, in addition to the work they're already doing on multi-processor support, render farms, universal binary, 64-bit support, etc. ad infinitum.



randym77 ( ) posted Wed, 25 October 2006 at 11:31 AM

Yeah, I was wondering if this would be like the "save multiple renders" thing with P6.  Sounds like a great idea in theory.  In practice, I set it to 1, because it's too damned slow otherwise.


PXP ( ) posted Wed, 25 October 2006 at 11:32 AM

Hi Nancy, Why not wait and see what they do? They might surprise you.


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