Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 4:55 pm)
I'm not sure how to do it in Photoshop, although I expect there's a way. I can picture how you might write a Python script for Paint Shop which would do that... give it the CR2 file, and let it scan through looking for image file names (tricky parsing, there, though, because of the format options) then load the image, examine it's current dimensions, and then reduce it by a specified factor, and save it back. Be kind of a big job, though, especially if you also wanted it to back up the originals or modify the CR2 file directly with the new file names.
Changing the polygons in the mesh would mean that the UV map wouldn't work right any more, so I doubt there's any way to do it on the fly. One way to do it manually would be to import the OBJ data for the object into a modeler that can do the polygon reduction (Blender has a function do to that, and is free, but hoo-boy, it takes some getting used to) then re-create the UV map from the modified mesh (probably want to get UVMapper for that, I'm not sure a lesser program would be up to the task). Of course, UV mapping is kinda an intricate art all by itself, and takes some practice to get used to if you've not done it before.
Sorry, I realize that's not a lot of help. I'm sure there are wiser and more experienced people on my tail with better info, though.
Captain Jack
No any input on how to speed up or make poser rendering a more efficient & speedy process that goes beyond the basic settings and tecnique"s with in poser is good intel and input.. also might help someone's else to take your idea and run with it.. .. i also am looking into this program i been reading up on and think im going purchase . Its call glowworm it looks like a fantastic program that will help make rendering more productive and efficient. it many differnt aspects than what im trying to do right now. It seem like a batchrender on steroids :")
thanks for your Help
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My Uncle and brother bought The medusa / ghost pirate/ ship from daz. A really detailed ship.They didnt not read the bold print on how this model will suck the resource life out of any average PC.They use poser as Hobbiest for about a year now. I turned them on to it.:).They have no clue of the power of python . as a matter of fact nether to I.
So im wondering ? i started to think how i can stripe the model down as much as possible.So i started at the textures Optimizing and resizeing . i found this is very time consumeing and over all just sucks to do!
1 So i was thinking that maybe A python script that could determine what all the texture maps resize values should be. Then maybe a script to export that model's texture mats folder to your Photo shop program. And have it create a action or a automated droplet action script.with the new values and optimized settings.?
2 And would it be possble to have python reduce resolution on models or decrease the polycount on meshes ? :")