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Subject: Ship WIP 2 - ideas welcome!


draculaz ( ) posted Fri, 17 November 2006 at 1:54 AM · edited Fri, 15 November 2024 at 5:03 PM

Sorry for starting a new thread over the same ship but  I was a) excited and b) needing a bit more advice than I would probably get from replying to my own thread. Just asking for some critique on this, I took a little break in between the body and thruster modelling and I'm curious whether it follows the same general 'style' in your eyes. I might want to change the back thrusters a bit too. Any opinion is welcome. Cheers!


nomuse ( ) posted Fri, 17 November 2006 at 3:00 AM

That's interesting. It gives it a kind of VSTOL effect -- like it can vector thrust to hover. Would be fun to animate that way, too. I love the kinds of details, and the general shape is great. Only thing that's not working for me at moment is the cockpit. Somehow doesn't fit in with the rest of it.


cckens ( ) posted Fri, 17 November 2006 at 10:23 AM · edited Fri, 17 November 2006 at 10:28 AM

file_359783.jpg

Drac,

Clean lines, styling flows, creased edges blend well with the curves of the main hull.  Everything works well, except, as muse says, the back thrusters.  They don't seem to stylisticly match the front ones and that's kind of distracting... try matching the flaring from the front housing on the back and duplicate (within reason) the breaks between the hull, joint, and the engine itself (does that make sense???).  That might be what it is... there is some disparity there...

EDIT:  See attached image... I drew lines to show the corresponding change areas that I would make.

Top and rear views (quick and dirty is fine) would help in determining what seems slightly off..

Otherwise, it's a fine example of what I've come to expect from you... sci-fi art-deco (robby being the prime example).

Ken
DORK is me!


draculaz ( ) posted Fri, 17 November 2006 at 10:28 AM

thanks for that ken, i'll try. the back thrusters are really just the same ones from the front, minus the bottom part. so they're duplicated, made smaller, cut along the x axes, and mirrored (ergo the reason they're so jagged is because i couldn't properly smooth them. I'll try again, thanks for the advice. and you're right about the style :)

m


nomuse ( ) posted Fri, 17 November 2006 at 12:34 PM

Yah. What people these days forget about Art Deco is the historical context. Lots of people look at it now as nice-looking but a little quaint. At the time, it was the essence of futurism; the shapes and materials of the new high-speed technological world. Parallel of course with the Streamline Moderne -- which also lends some lines to your ship here (the movement that lent streamlining to clocks and electric razors). I wasn't really bothered by the tail, but yah, joining it, or even changing the plane there (a Y-tail like a Stealth Fighter perhaps?) might be interesting. What bugged me, tho, was that plain black cockpit. And I think what it is, is the large undetailed expance of it. If perhaps the rear third of the cockpit was shrouded/armored with more of those lines from the hull wrapping around and cupping it.... Again, a fun ship. Wouldn't look completely out of place in Moe's Dystopia, either.


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