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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 10 7:27 pm)
Heh?
Reason 6: Brush-like Morphing Tools, Procedural Shader Preview, HDR/EXR support, and Configurable File Search.
Nada about Universal Poses there. Time to put on those reading glasses! ;)
Looks like they've been talking to PhilC and Kamilche. :D
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
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Ah, I didn't check the link. I checked the email from e-frontier. :) Possibly Sealtm2 has received the latest reason email (not yet for me) but the link hasn't been updated at the website. Indeed, the final reason is still not available there.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
I just got the email a little while ago and this what was in it:
Poser 7 Delivers Universal Poses
7 Reasons to Get Poser 7
Reason 7: Universal Poses
Universal Poses: Now you can apply any pose to any biped figure within Poser, regardless of that figure's joints or rigging, and see consistent, high quality results! To save time, you can even take legacy poses from earlier versions of Poser and resave them to the Poser 7 Library, which will automatically convert them to Universal Poses!
Poser 7 Delivers More
Make sure you are signed up to receive our emails to be the first to hear about Poser 7!
We will announce additional information to our mailing list as it becomes available.
Stay tuned!
This indeed reason 7 and not 6 sorry I didn't post all of the email.
I'm typing this while on my knees. God and e-Frontier have answered (most of) our prayers. Praise the Lord, pass me my catechism and credit card, and for Heaven's sake finish the code de-bugging by next weekend! P7 can't get here fast enough!!!! Now about that devilishly inept animation interface... Can there be a Reason 8? SS
Quote - That was Reason 6, not 7. Reason 7 hasn't been revealed yet.
This is All of Reason #7, right out of the NewsLetter.
7 Reasons to Get Poser 7
Reason 7: Universal Poses
Universal Poses: Now you can apply any pose to any biped figure within Poser, regardless of that figure's joints or rigging, and see consistent, high quality results! To save time, you can even take legacy poses from earlier versions of Poser and resave them to the Poser 7 Library, which will automatically convert them to Universal Poses!
Poser 7 Delivers More
Make sure you are signed up to receive our emails to be the first to hear about Poser 7!
We will announce additional information to our mailing list as it becomes available.
Stay tuned!
"That government is
best which governs the least, because its people discipline
themselves."
Thomas Jefferson
I still spend 80% of my time waiting for hair or cloth sims to run... so I'm a little down that we didn't hear about improvements there. Hopefully the raw speed improvements from multi core sup will help there. Overall though, I'm still sold on P7. Now hopefully they don't keep us in the dark about the release date!
Yes, whoopy2k, knowing the approximate release date is kind of important to me. I have to decide whether to finish a project in P6 -- and sacrifice a lot of quality and features -- because P6 renders too slowly to handle the volume of frames I'd really like to include in the video (about 5,000 -- roughly 8 minutes). SS
I pre-ordered P7 which was something I didn't do for any other version of poser (I skipped P5 all together). The wait is on and I'm ready anytime EF is ready to release it.
The EF guys have delivered no doudt. I remember how much time I spent lurking at their booth at ComicCon.... It must have been really hard to sit there and take all the heat from people knowing how much of it would be fixed in a few months. Skeetshooter, I would think the ani layers and univ poses would be reason enough to wait for P7... not tomention the render speed boost if you have multi-core or hyper threading.
Quote - I think I foresee a LOT of pose content producers going out of business...
possilby.... if "universal" poses are more "universal" than "works with all E-f figures."
but then Univeral poses may be more expensive because they work on more characters.
we shall see.
....btw this is another one of those reasons where i find the "other" reasons more interesting than the primary (# of 7) reasons.
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Well, it DOES say any pose to any biped figure.. and that all previous poses can be loaded and converted to universal poses.
So once you've installed a bunch of freebie poses, and one or two commercial pose packs, and converted them, there would be very little need to add any additional poses to your runtime, right?
Think of ALL those included poses that come with many characters you could do away with!
Personally I rarely if ever use any pose created by anyone but myself, but I can see this being a great benefit for partial poses, like say hand poses.
Way too many people take way too many things way too seriously.
well, yes, but it will depend on how well it works too.
I have Puppet master. it is a bit of effort to convert poses. (and you can even batch convert hundreds of poses if you like).. and it is good but it isn't perfect.
I will be cautiously optimistic... but i guess i'm a bit of a sucker.... I put in my pre-order the second i saw it avaialbe... before i even read "reason #1".
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I have been thinking about this since this was posted and I got my newsletter.
This actually may not be too bad, these universal poses.
WHY?
What if there are NEW RIGGING TYPEs coming in the next iteration of Poser (8+)?
e-F is not going to want to polarize the market (not yet anyways :) ) so what if this is an intermediate step? A cool one perhaps if you factor in the ability to do conversion of rigging types.
What if those new and better rigging modes can become availble with a conversion. (Or two. Go from the P3-6 spherical rigging type to the P7Universal, then a another conversion from the P7Universal to the P8+ New Rigging that everyone wants, if we can agree on what type of rigging we all want....)
What say you?
Of course, lets get our grubby mitts on P7 to see what these Universal Poses are all about!
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
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Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)
So, Poser 7 isn't some great discontinuity which makes a quantum leap forwards in 3D figure art and animation. It is more like an incremental improvement over Poser 6, gently looming in the face of users. OK, universal posing is good for me. I guess. I'm good to go. That's it. No more speculation.
Eternal Hobbyist
"Stay Tuned"??
There is a reason 7b lurking somewhere.
Universal Poses are something I have always wanted. I hope they have been cleverly implemented, not just by calculating angles of bones, but by taking touching polys into account.
E.g. Pose "Hand on hip" actually moves the hand onto the hip.
Better example: "Hand flat on the belly" will this work with flat and fat bellies?
Anyway, so far Reason 7 are also good news for EF and CP. Better content management and a way to make 5354262 V3 poses instantly useful for the G2 Figures
The devil is in the details, but Dependent Parameters are in the same territory as something I predicted a few days ago: better control of one dial by another. I think the stuff under the hood, like multi-threading and the memory use, are the really significant changes: Poser needed to be dragged into the 21st Century. And Poser 7 really emphasises how P6 was more like a P5.5 Trouble is, that sort of implies that, like P5, P7 might be a bit buggy. That, and the sort of PC upgrade I'd need to really take advantage of the P7 features, is why I don't plan of upgrading just yet.
Quote - I think I foresee a LOT of pose content producers going out of business...
Well ... maybe not ... I think I see more people using Miki, Koji, etc. I bought M & K but was disappointed that I couldn't apply all my Mil character poses to them without awkward results ... so I have $100++ that's good for Mil only and I certainly didn't want to buy (IF IT WAS EVEN AVAILABLE :-) an equal amount of E-F poses. So M & K will see a little more action in my run time now, particularly if I get the hang of the clothes converter (that's my other gripe).
It was 6 that was more of a kicker, tho. Just wondering if the specialized morph tool will work on Unimesh figures, too.
If you mean the morph brush, yes it works one any object OR figure. if you've played with Hexagon 2's displacement brush, it's a little like that.
I'm on te P7 test team, and played with it quite a bit after the advertisement of it. (I didn't even realize it was there until that blurb! LOL!
Way too many people take way too many things way too seriously.
This would be great if it worked, but I cannot see how it could.
Jointing, zones of control, where the break points are, and so on can be radically different across different figures. The only way I could see it working is if it re-boned the figure. Doing that might have unusual results on clothing.
It would be great if it works, and I would curious to know how they got it to work. But I will want to see proof as well. That said, I did the pre-order last night, so my card's in the hat on this one already... good or bad.
Truth has no value without backing by unfounded belief.
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Prolly a good test would be a pose applied to some radical figures, like say, V3, Freak, Heavies, power pixie, Daz Troll, Nebras, Koshini2, and maybe Sal a Manda.
That's a pretty radical comparison group, and in theory, each should be able to take the universal poses, because they are all bipeds.
Way too many people take way too many things way too seriously.
Quote - I've been given limited discussion permission. I can talk about basic use of some of the tools, but was told to not go into nitty gritty details.
could you elaborate a bit no the feature?
Easily populate your scene with identical, yet independent figures. Now you can duplicate selected objects (with animation) and save time without the tedious process of having to individually configure each object in your scene.
is this just a copy and paste of things in your scene?
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Reason 7 seems to be a last minute decision than the rest of the "Reasons". I myself would have loved to have it announced that Poser 7 will be 64bit O/S compatible, especially after they made a bid hoopla over rewriting the code. Looks like I am going to have to make my system dual boot so I can create in Poser and render in 64bit Vue. When are graphics software companies going to realize that working with the 3.5 gig memory limitation is dead and there are folks out there that have 8-32 gigs of ram who would love to use all of it.
Never argue with an idiot, he will only drag you down to his level and beat you with his expertise.
I suppose that ef needs to appeal to the largest group of potential users that they can -- while moving ahead at the same time.
I've got a feeling that true 64-bit functionality is going to have to wait for P8.
IMO, the good folks at ef have outdone themselves with the features which they've included in this release. I think that they've struck an excellent balance between what everyone wants -- and what's possible and/or practical for the majority of users.
Now......if we can just dodge being haunted by a lot of bugs -- but we won't know about that aspect of things until the software is released.
"Easily populate your scene with identical, yet independent figures. Now you can duplicate selected objects (with animation) and save time without the tedious process of having to individually configure each object in your scene."
"is this just a copy and paste of things in your scene?"
Yeah, pretty much, and so much easier to use multiples of a clothed or acoutered figure.
The undo redo is pretty hardy as well. I had a figure loaded with developement props and clothes on it, deleted it by accident (of course the addons were deleted as well), hit undo, and the figure with everything magically reappeared! Saved me a BUNCH of work!
Way too many people take way too many things way too seriously.
Quote - Now......if we can just dodge being haunted by a lot of bugs -- but we won't know about that aspect of things until the software is released.
Has fingers, arms, toes and anything else he can cross CROSSED!
Quote - If you mean the morph brush, yes it works one any object OR figure. if you've played with Hexagon 2's displacement brush, it's a little like that.
So does this displacement brush mean one can do things like put a tight arm band on a figure's bicep and use the displacement brush to pull the skin under the arm band inward (leaving the skin around the arm band kind of bulged)?
Gareee** can I ask a question? The P5 library shows the whole names of things but P6 cuts them all short. I can't find anything whenI use the P6 library.(many were in the constraints of the name field when orginaly named)
The Question. Do you remember seeing if that was fixed in Poser 7?
Thanky thanky.
My brain is just a toy box filled with weird things
"Gareee can I ask a question? The P5 library shows the whole names of things but P6 cuts them all short. I can't find anything whenI use the P6 library.(many were in the constraints of the name field when orginaly named)
The Question. Do you remember seeing if that was fixed in Poser 7? "
No I don't see any change in the library palette' display. I would think they would have to limit the display characters though, in order for the palette to work properly. I have 3 columns of folders showing here, and I wouldn't want that limited to 2 because ofone longer then practical name.
They DO have that new content collection feature.. maybe you can use that to organize/shorten the names to be displayable?
I know whenever I work on something, I try to make sure the names fit in the palette display, because it's also easier for developement. ;)
Way too many people take way too many things way too seriously.
Quote - What if there are NEW RIGGING TYPEs coming in the next iteration of Poser (8+)?
I think you may be onto something there. Overall I think the Universal Pose is not a bad idea for someone (such as myself) who has been building a Runtime since 1997, with poses upon poses to choose from, especially if you want to create animations.
Of all the new features, the morph tool looks like the most promising. Multi-thread support is a plus; otherwise there's not enough with this release to tempt me.
But with every new version, the Poser community finds interesting "solutions" to problems.
The new enhanced opengl enhanced preview is what I really wanted, and they've done an excellent job with it, plus it's a LOT faster now, at least here.
The entire app just seems a lot faster response wise overall, and rigging is much easier because of the faster preview display.
Me likey.
I'm sure once it's released that people with more varied uses will also chime in with things they like about the new version better as well.
Way too many people take way too many things way too seriously.
Gareee thanks for sharing the info! I've been holding out for feed back from people who've actualy used the new version. What I need even more right now is for the render to not freeze up like it did last night with only a hair prop and a single character at a computer console. I'm dying to know if I'll be able to render with maybe something more in a scene. **
**
My brain is just a toy box filled with weird things
Quote - I'm on te P7 test team, and played with it quite a bit after the advertisement of it. (I didn't even realize it was there until that blurb! LOL!
Um, I don't mean to be rude here, but don't beta testers usually try to familiarize themselves with any new features and, you know, test them? If a tester can be unaware of a new feature it doesn't say much for the way the beta program was run by the developers. I guess we can lok forward to some bug squashing after release...
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7 Reasons to Get Poser 7
Reason 7: Universal Poses
Universal Poses: Now you can apply any pose to any biped figure within Poser, regardless of that figure's joints or rigging, and see consistent, high quality results! To save time, you can even take legacy poses from earlier versions of Poser and resave them to the Poser 7 Library, which will automatically convert them to Universal Poses!
Kinda interesting huh?
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