Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)
You can also use a math_function node--a simple Add gives a greyscale. For some purposes, you might want to alter the transfer function, using Multiply to stretch or shrink the brightness range, for instance. The Component node can split the texture into RGB channels, in greyscale, and sometimes using one of them can work out better than the overall greyscale. It depends whether you want to emphasis colour shifts or brightness shifts.
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I thought I had seen a thread somewhere that discussed the issue of using grayscale images for eyes / hair and then changing the colour by material settings - but I can't seem to find it.
Can someone point me in the right direction?
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