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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 10 10:34 am)



Subject: Poser to Lightwave


jhmcd2 ( ) posted Wed, 03 January 2007 at 8:39 AM · edited Tue, 28 January 2025 at 1:17 PM

Hey all, I have both Poser 6 and Lightwave 8.  I need a way of getting a completed Poser figure from Poser6 to Lightwave.  Some other way that the tools Greenbriar Studio offers, because they are heavily overpriced. 
Thank you


wheatpenny ( ) posted Wed, 03 January 2007 at 9:12 AM
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What I do is to export it as an .obj then load it into LW. But when you export it, put it into a folder and copy all the textures it requires into the folder too so Lightwave doesn't make you load them manually.




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jdehaven ( ) posted Wed, 17 January 2007 at 9:37 PM

http://www.dehavendigital.com/tutorials/posertolightwave-final.html 

Full tutorial video here- Poser to Lightwave.


jerr3d ( ) posted Thu, 18 January 2007 at 12:08 AM

Attached Link: Vicky Benchpressing

it used to be, in the days of Poser Pro Pak, that the Poser creators made a LW plug-in that imported complete Poser animations into Lightwave, it was sweet!


kuroyume0161 ( ) posted Thu, 18 January 2007 at 12:59 AM

There is still one, but it is not free anymore and is called BodyStudio by Reiss-Studio - seems that the site is down for maintenance so that I can't check for LW support.  I know that Maya, Max, and C4D are supported.  Without an FBX or other contemporary exporter, the Poser owners are making a rather strict statement - "we don't need no shtinkin' other 3D apps."  They obviously don't want you to use their content in other 3D apps other than by static, official means - and pay for it no less.
If the target is a still, export the Wavefront OBJ, import into LW, and retexture.  That costs nothing but a little inconvenience.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


bof ( ) posted Thu, 18 January 2007 at 8:12 AM

You can use DazStudio (free) and export your character, select LW preset and
check write surface and collect maps. All textures and obj in the same folder.
Start  Modeller and load your obj and save in LW format.


jerr3d ( ) posted Thu, 18 January 2007 at 9:29 AM

I'm not 100% sure on this, but I think software designers have to pay a license fee to use various file types, like tif, jpg, lwo, etc.


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