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Subject: Anyone have a good volume cloud/smoke tut or recipe to share?


UVDan ( ) posted Fri, 12 January 2007 at 11:51 AM · edited Fri, 15 November 2024 at 3:53 PM
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**In my current scene I need volume smoke rising over a battlefield and I cannot seem to get it going with my current efforts using spheres and volume mats.   I tried metaballs prev and they did not work very well with the volume textures.**

Free men do not ask permission to bear arms!!


scoleman123 ( ) posted Fri, 12 January 2007 at 12:31 PM

Clay's volumetric fire. set the quality higher than normal and softer edges. 

at least thats how i remember it...

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tom271 ( ) posted Fri, 12 January 2007 at 6:34 PM

I wish I could help....   I normally use cubes with cloud textures in them....   sometimes that works...

nice scene idea....  UVDan



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skiwillgee ( ) posted Fri, 12 January 2007 at 7:26 PM

Attached Link: http://market.renderosity.com/mod/forumpro/showthread.php?message_id=2831136&ebot_calc_page#message_2831136

file_365356.jpg

Is this helpful?  It may not be the effect you are seeking.  If you are interested, let me know.


skiwillgee ( ) posted Fri, 12 January 2007 at 7:29 PM

Above is same image as linked thread with a little post work. (blurred it around the edges a little mostly)


mboncher ( ) posted Sat, 13 January 2007 at 3:06 AM

Attached Link: Local Job

I kinda did a mini tut for my image "Local Job" here.  I hope this can help even though I violated some of my own rules.

mdb


pakled ( ) posted Sat, 13 January 2007 at 5:55 PM

don't know how you'd do it, but probably one thing that will help is dispersion; smoke starts out thick, then thins out with altitude.  Maybe that DTE thing where the angle affects the texture, but that's all beyond me.

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skiwillgee ( ) posted Sat, 13 January 2007 at 7:53 PM

Another idea maybe.  
Meta balls, spheres, cubes, etc.  tend to not do well when they over lap with volume mats.  Possibly experiment creating  a curved lattice shaped like a bent cone then mat it with volume smoke/cloud.  There would be no overlapping of objects that way.  I've never tried it.


UVDan ( ) posted Sun, 14 January 2007 at 1:32 AM
Forum Moderator

Thanks for the suggestions everybody.  I will check them out.

Free men do not ask permission to bear arms!!


Rayraz ( ) posted Sun, 14 January 2007 at 2:50 PM

Some volume textures cut outta each other where their objects intersect, others dont seem to do so as often. it's kinda hit and miss. I wonder if maybe some of AS's cloud materials can be adjusted for smoke effects?

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mboncher ( ) posted Mon, 15 January 2007 at 3:57 AM

Rayraz, that's so true.  it's why I try to stay away from them as much as possible.  And it doesn't seem to help to group them either. :c/  Mixing rock terrains, and spheres (stretched out into ovals and spun around randomly) can give some VERY realistic effects, if you can find the right combo.  I also notice you have to play with the "frequency" of the textures a lot as well to tune them, especially if it's a long distance off.

gives bunny a skritch behind his digital ear<

mdb


Rayraz ( ) posted Wed, 17 January 2007 at 4:22 PM

Grouping doesn't help, it's probably really just a problem in the way bryce's engine handles volumetrics. I've even tried instersecting the whole sphere formation with a large other object or such, but that doesnt help either.

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skiwillgee ( ) posted Wed, 17 January 2007 at 9:21 PM

I tried creating a lattice from a photoshop grey scale image.  It works, kinka.  It is tedious and hit and miss getting the volume mat to hold the desired shape without completely filling the lattice.  render times seemed unusually high.  So strike that idea fm the list.


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