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Vue F.A.Q (Last Updated: 2024 Dec 30 8:14 pm)



Subject: Rendering a wireframe


virtuallyhistorical ( ) posted Tue, 16 January 2007 at 9:27 AM · edited Thu, 23 January 2025 at 3:37 PM

Can anyone tell me how to render a wireframe view of a model in Vue Infinite?

Thanks,

Mak

www.makwilson.co.uk


wabe ( ) posted Tue, 16 January 2007 at 1:08 PM

This is not possible. The only method would be cheating - with a grid type transparent material that gives the impression.

One day your ship comes in - but you're at the airport.


Warangel ( ) posted Tue, 16 January 2007 at 2:36 PM

OR just change your preferences in VUE to display wireframe in your viewports, switch to the fullscreen viewport mode in the viewport you want, and printscreen from Windows (or whatever it is in those damn MACs, lol kidding), and paste that into your favourite image editing program like Photoshop.


impish ( ) posted Tue, 16 January 2007 at 2:38 PM

If it's a model from outside Vue I've used the trick of loading it into UV mapper and generating the UV map which conveniently has the edges picked out and then using the UV map image saved out as the object's texture map.

impworks | vue news blog | twitter | pinterest


wabe ( ) posted Tue, 16 January 2007 at 3:10 PM

cmd-shift 3 (or 4) on those damned Macs. :-)))

And what Mark described is exactly what I meant. Cheat with a texture.

A long long time ago I had a software (self written) that exchanged every line in an object into a little cylinder and each point into a little sphere. Then you have a perfect "wireframe". Maybe one of the modern modellers can do that as well, worth searching for somethng like that - IF your models are exportable or come from "outside".

One day your ship comes in - but you're at the airport.


impish ( ) posted Tue, 16 January 2007 at 4:23 PM

Wabe -  I was thinking it might be possible to do that with a python script but I've not had time to play with the idea yet.

impworks | vue news blog | twitter | pinterest


wabe ( ) posted Wed, 17 January 2007 at 12:57 AM

Mark, this was the major reason why I described this here - because I think it could be possible via Python.

And if you or someone else thinks about, what was cool in our solution was that we were able to interactively define the diameter of cylinder and sphere.

One day your ship comes in - but you're at the airport.


Warangel ( ) posted Thu, 18 January 2007 at 4:56 AM

Sorry Wabe, don't want to sound like a simplist, but why not use the way I suggested? Or are we talking more than a wireframe single frame hack?


wabe ( ) posted Thu, 18 January 2007 at 5:23 AM

No problem Warangel with your method. Unfortunately it is limited to the resolution of the screen that is used. And that not always is high enough.

AND, shaded wireframes, glossy and reflective could be something with it's own apeal too.

One day your ship comes in - but you're at the airport.


Warangel ( ) posted Thu, 18 January 2007 at 7:04 AM

Ah I see. Ok, thanks. Thought maybe I was missing something..


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