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Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)

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Subject: OBJ import Problem !!!


amlan70 ( ) posted Sun, 21 January 2007 at 7:49 AM · edited Wed, 25 December 2024 at 7:29 PM

file_366317.JPG

Hi ,           I made a certain space city design with 3D studio Max ( ok but with quite a high poly as I applied Greeble ) .Now I exported that as OBJ and wanted to import in Bryce ..BUt for Bryce 5 & 6 I amgetting the same problem ...It starts to import  and then after it stops and says ...." A file error has occured (i/o bad media). " whats the problem ??? can someone advice ??? I am stuck in midst of a project !! please help ...I have attached both the Max and Bryce screenshot.


amlan70 ( ) posted Sun, 21 January 2007 at 7:50 AM

file_366318.JPG

here is the problem screenshot for Bryce


dan whiteside ( ) posted Sun, 21 January 2007 at 12:39 PM

Attached Link: UV mapper

This is just a guess but Bryce has a limit of 511 parts/groups per import. I don't have Max but I'd guess that what may need to be done is to "weld" the object so that there are fewer parts. You can check on this by loading the .OBJ into Classic UVMapper (free, link). In the Selection menu is an item for both mesh and material groups and if you find you have hundreds listed then that's probably the problem. UVMapper will also attemp to correct any non-standard syntax in the file and often loading the .obj into it and turning right back around and saving it under a new name will fix the Bryce import problem. UVMapper will also report on any "fatal" errors that it finds. Again, this is real guess 'cause the bad i/o errors relates to a lot of different problems.


tom271 ( ) posted Sun, 21 January 2007 at 1:16 PM

I like Dan's suggestions.....

Also.....   You can cut you model into two parts and load them separately into Bryce...  given that your model will allow that..



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