Mon, Feb 17, 11:08 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Moderators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 17 1:30 pm)



Subject: Luminous Tattoos


modus0 ( ) posted Mon, 22 January 2007 at 8:26 AM · edited Thu, 13 February 2025 at 12:05 PM

file_366430.png

I've been wondering lately, is there a way, in Poser, to make tattoos, or any other detail stuff, glow, without setting the whole material alight with Ambient glow?

For instance, the tattoos that come with Aery_Soul's Yaara (included pic with Kielo 2 morphs and Fantasy Spring outfit). Is there a way, without modifying the tattoo textures too much (or regrouping the mesh), to get those tattoos glowing in some color?

________________________________________________________________

If you're joking that's just cruel, but if you're being sarcastic, that's even worse.


Casette ( ) posted Mon, 22 January 2007 at 8:32 AM


CASETTE
=======
"Poser isn't a SOFTWARE... it's a RELIGION!"


AnAardvark ( ) posted Mon, 22 January 2007 at 9:51 AM

http://www.renderosity.com/mod/tutorial/index.php?tutorial_id=518&page=1
tells you how to use node masks. You won't get actual light-emitting tatoos, but by using a reflection mask, you can get tatoos which appear to glow.


kobaltkween ( ) posted Mon, 22 January 2007 at 12:40 PM

actually, that's probably not quite how you'll want to do this.  basically, you can use a greyscale mask to do whatever you want, not just work on reflection.  so use the aery soul psd's to make a greyscale mask.  then plug the mask into ambient color that's the color you want and the strength you want.    or plug it into ambient strength.  or both.

i think reflection actually works like ambient (and alt diffuse, alt spect, etc.), but since it's meant to do something else, i'd avoid it.

note: if you're still using v3, then you can use some of the free unimesh stocking transmaps in a similar way. i have a few i acquired from here, i think.  you can hook them into the input of a blender or a color ramp node and mix them with a base texture(s), you can use them as input in math or color math node with other textures, etc.  basically, you can combine maps/materials with about as many (if not more) options as photoshop, with greyscale bitmaps functioning like layer masks. 



mylemonblue ( ) posted Mon, 22 January 2007 at 5:31 PM

Content Advisory! This message contains nudity, violence

file_366499.jpg

This is how it looks when I do that. I use white tatoos on black background and plug the node the image is in into the ambiance like this. (click to enlarge)

My brain is just a toy box filled with weird things


modus0 ( ) posted Mon, 22 January 2007 at 6:10 PM

So basically I'd have to invert the tattoo texture to get it to do that.

That makes sense. :biggrin:

________________________________________________________________

If you're joking that's just cruel, but if you're being sarcastic, that's even worse.


modus0 ( ) posted Mon, 22 January 2007 at 6:52 PM

file_366502.png

Okay, I've done a little experimenting, using the Color Math node, set to Log, and the tattoo plugged into value 1.

I didn't alter the original tattoo texture in any way, nor did I use a node mask (although I do consider than an option).

I used exactly the same scene as in my first post, only I turned Ambient on, plugged the Color Math node into it, and the tattoo texture into value 1 of the Color Math.

I was just fiddling with the Color Math node, because I figured there might be some function in it that would invert the image in Poser, and it seems the Log function helps me achieve what I wanted with minimal extra work.

________________________________________________________________

If you're joking that's just cruel, but if you're being sarcastic, that's even worse.


modus0 ( ) posted Mon, 22 January 2007 at 6:53 PM · edited Mon, 22 January 2007 at 6:57 PM

file_366505.jpg

And my material settings.

And it seems setting both values to white in the Color Math node, and using Subtract works the same.

________________________________________________________________

If you're joking that's just cruel, but if you're being sarcastic, that's even worse.


mylemonblue ( ) posted Mon, 22 January 2007 at 7:05 PM

I didn't even think of the math functions. Cool idea. I like the way it turned out. 

My brain is just a toy box filled with weird things


kobaltkween ( ) posted Mon, 22 January 2007 at 8:07 PM

file_366510.jpg

just so you know, inverting is pretty simple.  take white and subtract your image.



modus0 ( ) posted Mon, 22 January 2007 at 10:38 PM

Yeah, I'm fairly proficient in the Material Room, but I've still got a looooooong way to go before I can say I'm even close to mastering it.

________________________________________________________________

If you're joking that's just cruel, but if you're being sarcastic, that's even worse.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.