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MarketPlace Showcase F.A.Q (Last Updated: 2025 Jan 08 3:01 pm)



Welcome to the MarketPlace Showcase Forum. The Showcase Forum and Gallery are intended for all commercial related postings by active Renderosity MarketPlace Vendors only. This is a highlight area where our membership is invited to review in greater detail the various art products, software and resource site subscriptions available for purchase in the Renderosity MarketPlace.


 



Subject: V4 Eyebrow Figure


Dave ( ) posted Wed, 31 January 2007 at 12:51 PM · edited Mon, 22 July 2024 at 1:08 AM

file_367539.jpg

Coming Soon... V4 Eyebrow Figure Does Victoria 4's default eyebrows limit your creativity? Would you rather have more control over how V4 looks and not be limited to the painted-on eyebrows on most head textures? Then this figure is for you! The V4 eyebrow figure is a conforming figure that allows you to determine the shape, size and placement of her eyebrows. The figure is loaded with the same morphs that come with V4 Complete. This package also includes 12 eyebrow shapes with corresponding MAT poses to get you started on making your V4 character unique.


RAMWorks ( ) posted Wed, 31 January 2007 at 1:00 PM

I was wondering what ever became of this project.  Glad it's on it's way Dave! 😄

---Wolff On The Prowl---

My Store is HERE

My Freebies are HERE  


Dave ( ) posted Wed, 31 January 2007 at 1:54 PM

Well just so you'll know I never could get the crosstalk thing to work in either application. David


Xena ( ) posted Wed, 31 January 2007 at 2:53 PM

Remove all :1 reference from your morphs. For example ....
this:
            valueOpDeltaAdd
            Figure 1
            BODY:1
            FBMBodyBuilder
            deltaAddDelta 1.000000

should be:
            valueOpDeltaAdd
            Figure
            BODY
            FBMBodyBuilder
            deltaAddDelta 1.000000

Make sure all FBM are prefaced by FBM in valueParm, targetGeom and name.
Also, make sure Victoria 4 is selected before loading the eyebrows.

Do all those things and you'll have a 'super conforming' figure :)


RAMWorks ( ) posted Wed, 31 January 2007 at 9:46 PM

Oooo, solutions, solutions!!  😄

---Wolff On The Prowl---

My Store is HERE

My Freebies are HERE  


Dave ( ) posted Fri, 02 February 2007 at 10:33 AM

Tried Xena's solution and it's still not working for me. But then I am concentrating on the Expression morphs (Happy, Sad, Afraid, etc). I'm not sure what I'm doing wrong for it not to work. Maybe there's some trick with V4 that I'm unaware of. David


RAMWorks ( ) posted Fri, 02 February 2007 at 10:55 AM

Aw, that's too bad David.  I'm no code monkey myself so it's above my head! :sad:

---Wolff On The Prowl---

My Store is HERE

My Freebies are HERE  


Dave ( ) posted Fri, 02 February 2007 at 11:18 AM

Yeah I'm just gonna chalk it up to the way V4's morphs are grouped that might be why it's not wanting to work properly. David


Xena ( ) posted Fri, 02 February 2007 at 6:08 PM

Are your morphs named exactly the same? Internally in the cr2 as well as in the name line? Head morphs are prefaced by PHM rather than FBM.


Dave ( ) posted Fri, 02 February 2007 at 6:59 PM

So Happy would have the internal name of PHMHappy? David


Xena ( ) posted Fri, 02 February 2007 at 7:05 PM

Yeap.

Use something like CR2Editor or Morph Manager 4 (or a simple text editor) to view the actual names inside V4's cr2 then match yours exactly.


Dave ( ) posted Fri, 02 February 2007 at 8:34 PM

Well tried changing the names and adding PHM to the internal name of the dials and it still doesn't work. I'm at a loss as to what to try next. And I used CR2Editor. David


RAMWorks ( ) posted Fri, 02 February 2007 at 9:57 PM

Would it be OK to post a few lines of code, before & after the changes, so that Xena can see exactly what may be the problem? 

---Wolff On The Prowl---

My Store is HERE

My Freebies are HERE  


Dave ( ) posted Sat, 03 February 2007 at 11:54 AM

Here's what I have for the Happy channel: targetGeom PHMHappy { name Happy initValue 0 hidden 0 forceLimits 1 min -100000 max 100000 trackingScale 0.039567 keys { static 0 k 0 0 } interpStyleLocked 0 valueOpDeltaAdd Figure BODY head PHMHappy deltaAddDelta 1.000000 indexes 694 numbDeltas 728


Xena ( ) posted Sat, 03 February 2007 at 6:02 PM

You don't use BODY & head. Only one or the other is needed - in this case it would be head.

BTW, Happy isn't it's own morph target but a bunch of others put together to make a happy face (listed below). These are set to difference strengths to make that particular face.

EyeWrinkleR
EyeWrinkleL
TopLipThickness
LipBottomDepth
LipBottomThickness
BrowOuterUp-Down
BrowOuterUp-DownR
BrowOuterUp-DownL
BrowSqueeze
EyesSquint
NoseWrinkle
CheekEyeFlexR
CheekEyeFlexL
CheekFlexR
CheekFlexL
MouthSmileSimple
MouthNarrow
MouthOpen
LipTopUp-Down
LipBottomUp-Down
LipBottomUp-DownR
LipBottomUp-DownL
EyeCloseBottomR
EyeCloseBottomL
EyeOpenTopR
EyeOpenTopL
MouthSmileR
MouthSmileL


Dave ( ) posted Sat, 03 February 2007 at 9:26 PM

My mistake. I was thinking it was like a hierchy type thing with the Figure, then BODY and then head. I'll try and eliminate the BODY line. But since there is a Happy morph that controls all of the ones that you mentioned, would it not work if I tied my morph to that one rather than all of those? David


RAMWorks ( ) posted Sat, 03 February 2007 at 9:52 PM

I think what she's saying (he?) is that that particular morph target calls all those others to make the resulting morph.  So you may have to include all the morphs in order for the single full face morph dial to respond appropriately. 

---Wolff On The Prowl---

My Store is HERE

My Freebies are HERE  


Xena ( ) posted Sat, 03 February 2007 at 10:11 PM

It'll work tied to PHMHappy (and without the BODY reference). I was just saying, out of interest only, that Happy isn't an actual morph, but rather a collection of other morph settings :)

looks down top I'm a she ;P


RAMWorks ( ) posted Sat, 03 February 2007 at 10:38 PM

---Wolff On The Prowl---

My Store is HERE

My Freebies are HERE  


Dave ( ) posted Mon, 05 February 2007 at 8:25 AM

Nope didnt have to do that. I did have to eliminate the morphs that I had created called Happy & etc. Otherwise you would've gotten a double whammy and it wouldn't be pretty. Eliminating the BODY line did do wonders. I'll have to remember that next time. But I'm hoping that it will be released sometime this week. David


Xena ( ) posted Mon, 05 February 2007 at 3:27 PM

So you won't be including the corrected files in your product?


Dave ( ) posted Mon, 05 February 2007 at 3:34 PM

Yes I had to haggle to get the corrected version in the product and not be bumped down to the end of the testing queue. David


Xena ( ) posted Mon, 05 February 2007 at 4:06 PM

Well done :D


RAMWorks ( ) posted Mon, 05 February 2007 at 8:15 PM

Oh, so it's the corrected version then David, super conforming and all that?? 

---Wolff On The Prowl---

My Store is HERE

My Freebies are HERE  


Dave ( ) posted Mon, 05 February 2007 at 9:14 PM

Yes the corrected version. Just waiting for it to get past testing. David


RAMWorks ( ) posted Mon, 05 February 2007 at 9:16 PM

Dude, that's awesome.  I'm so happy for you!  Hope it goes through without a hitch! 😄

---Wolff On The Prowl---

My Store is HERE

My Freebies are HERE  


Dave ( ) posted Mon, 05 February 2007 at 9:17 PM

I'm just waiting to hear something. All this started last Tuesday. David


ElorOnceDark ( ) posted Mon, 05 February 2007 at 9:35 PM

Quote - looks down top I'm a she ;P

 

I'm sorry, I hate to jack anyone's thread, but I can't get this image out of my mind!

Cool looking product Dave!


Dave ( ) posted Fri, 09 February 2007 at 7:48 PM

Attached Link: V4 Eyebrow Figure

Well it's finally here. Just got the notification this evening. http://market.renderosity.com/mod/bcs/index.php?ViewProduct=53784 Thanks, David


Dave ( ) posted Sat, 10 February 2007 at 9:51 AM

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Dave ( ) posted Sat, 10 February 2007 at 9:51 AM

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Dave ( ) posted Sat, 10 February 2007 at 9:52 AM

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Dave ( ) posted Sat, 10 February 2007 at 9:52 AM

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