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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 17 1:30 pm)



Subject: P7 SR1 observation


PapaBlueMarlin ( ) posted Sat, 03 March 2007 at 10:45 AM · edited Fri, 14 February 2025 at 9:19 PM

I was having problems with the textures looking blurry for SR1.  For some reason whenever you save a pz3 and reopen it, the textures are blurry even when using stewer's script.  However, if you reapply all of the textures and run the script, the textures will appear normal.



Miss Nancy ( ) posted Sat, 03 March 2007 at 3:38 PM

which script is that? It's a real bummer seeing all that blurry stuff.



operaguy ( ) posted Sat, 03 March 2007 at 3:45 PM

yeah what script?


Miss Nancy ( ) posted Sat, 03 March 2007 at 5:28 PM

thx fr the link, papa. so it turns off texfiltering for all materials, rather than us having to manually go thru and turn 'em all off? o.k., sounds good, but there are still other sources of blurred renders. the part I'm unclear on is whether the shading rate value in the render settings is over-ridden by any of the shading rate settings for each object in the scene.



svdl ( ) posted Sat, 03 March 2007 at 8:01 PM

The render engine compares the minimum shading rate in the render settings dialog with the shading rate of an object, and uses the largest number for that specific object.
I haven't checked whether SR1 changes shading rates of objects.

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msorrels ( ) posted Sun, 04 March 2007 at 12:32 AM

I've written (a long time ago) some scripts to set all objects parts shading rate in the scene to a single number which can be really handy vs trying to change all the parts on say V3 by hand.

http://www.pontari.com/Poser/setshading.zip

It might be useful to you, there is a readme with the zip with details.  I believe it still works with Poser 7 but I haven't tested it more than use it once or twice.

-Matt


Miss Nancy ( ) posted Sun, 04 March 2007 at 4:22 PM

o.k., thanks, Matt. they appear to be an excellent complement to stefan's script.



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