Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 20 7:34 am)
Looks like poke-through of the displacement map on the face.
I think P7 has a different way of interpreting displacement values,
but could be wrong. Try turning down the displacement or bump value
on the skin?
My python page
My ShareCG freebies
I usually just drop the Bump Strength (or Displacement in this case) number by 1/3 or 1/2 when I have problems like that (mostly for me when I adjust a figure's scaling).
Just in case that isn't it, you can also try raising Pixel Samples; I have had similar speckles on some surfaces with certain shaders like the P6 fire shaders, and raising Pixel Samples to 10 or more fixed it.
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Ok the one on the left is P7 - the right is the exact same P7 file opened in P6, then just hit render.
Anybody know why I'm getting that dusty artifacts?
Thanks!
I came, I rendered, I'm still broke.