Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
I like yer render. however, just to point out, one of the anime conventions in doing hair is cel-shading with distinct dark, medium and hilite colour zones, bounded by darker lines of generally uniform thinness. in general, the convention is that the figure is cel-shaded, whilst the background is rendered.
Good point. One of the problems thouh is that, unless the hair mesh is already set up for anime/manga, it is really hard to get the cell shading due to the use of transparencies. (I'm going to try using some of the AS shaders, but if I recall it led to a big mess last time I tried that.) I think that the style which I'm using is a little more like some of the manga cover art, or of color pages in manga, which is more delecately drawn than anime. I'm influenced heavily by the cover art of Ah My Goddess and of Fruits Basket, both of which appear to be painted covers.
Be aware you can also change the color to pretty much whatever you want regardless of the base texture, if you're already willing to poke around in the materials room; color_math node:
yes, ardvark, and manga (comic book) stylistic conventions differ somewhat from anime (movie) stylistic conventions. it's very difficult to achieve either in poser IMVHO. manga comic books usually have rendered colour covers created by an human artist, and the interiors are usually b/w panels with a distinctive style of linework and inked shading effects.
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Attached Link: Bishonen with Cherry Blossoms
I've just discovered a technique for making textured hair work better in cartoon/manga/anime renders. One of the problems I've found with getting rid of the original texture entirely is that the hair may end up too flat. What I did was add a blender node between the node with the hair texture and everywhere that node was originally connected too. Plug the texture node into input 1 of the blender, and choose a color which is about the same for input 2. You can vary the percentage of the blend until you get what you like. At higher amounts for input 2, the hair looks very flat, at lower levels it looks as if it were pencil sketched and then colored.